It's time to all the reallocation of perks. Hey it doesn't have to be easy but you're the Dragonborn you like challenges.
- Must be level 50. This so because it shows that you have played your character long enough to have had to have made difficult choices with regards to your character build and see the positives and negatives.
- Must have completed the main quest - This is an easy one. It forces player to "play the game" instead of ignoring the fact the World is in danger. PLUS you would have had to beat it with the choices in perks you've had to originally make. You shouldn't be allowed to use blacksmith and enchant and/or whatever to make uber awesome armor and weapons then clear all your points and place them strait in one-handed or heavy armor and THEN tackle the main quest. Nope. Gotta beat the main quest.
- Costs all your money - Yes all. Money is beyond easy to make in Skyrim so there has to be some type of actually cost to do this. You don't need food, you don't need sleep, you can make and sell and steal an unlimited quantity of items so you have to give up the all the coins (not just those carried, stored gold too).
- Have to wait at least 3 full moons (in game) to do it again. I'm guessing this is approx 90 days but I'm not sure of the Skyrim moon phases. This is so you don't pour everything alchemy for example, make tons of potions, take a nap and then move everything into lockpicking.
- Add a "startgazer" NPC in all the major holds that would accomplish this OR add an area to a specific location discovered toward the end of the main quest (no spoilers) where this could be done.
Just think it would be a great way to get me playing again. Right now waiting for DLC.
