NEEDED: Level Designer, potential $20,000+ American

Post » Wed Jun 20, 2012 6:39 pm

IGNORE ME: This post is removed because I'm stupid.
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Laura-Lee Gerwing
 
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Post » Wed Jun 20, 2012 12:35 pm

I'd try, but I've never seen PS:T, so I wouldn't know what to design...heh

I've mostly been working on non-dungeon mods so far, but I could "Clean up" the cells you've already made if you want.
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Chris Jones
 
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Post » Wed Jun 20, 2012 2:34 pm

Meh, mine are mostly unusable, and lack any real creative spark.

I would buy you a copy of Torment and link you to a great strat guide if I liked the way your dungeons looked. It would take you at most an hour to walk around the dungeon and screenshot everything you needed to know about. All of the non-static objects would be placed by me, so you wouldn't even have to talk to any NPCs or pick up any items. Just basically walk around and get a feeling for how your version would look, and then design it with the same number of rooms. There are even screenshots on the internet of the maps of the first dungeon.
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Nichola Haynes
 
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Post » Wed Jun 20, 2012 10:50 am

You're making your game with the Creation Kit, but you wrote the engine?

Please explain.
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Taylah Illies
 
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Post » Wed Jun 20, 2012 7:17 pm

By "engine" I don't mean like, the Havok Engine. I mean the things that handles levelling up, combat, derived stats, the way spells work, etc. to all be like DnD. I mean that I've made a series of scripts/settings/factions/etc. that cause the game to not behave at all like Skyrim (other than the damn menus/inventory screens) and instead act like the game of Torment.
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des lynam
 
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Post » Wed Jun 20, 2012 5:30 pm

How exactly are you making the money off of this?
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My blood
 
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Post » Wed Jun 20, 2012 6:18 pm

It's a contest. If you win, they pay you. Gobs of money.
Of course, they'd have to enter a dialogue with gamesas if they were interested in going into full production, but I don't think that would be much of a problem. The game would probably be released as an Expansion (of sorts) for Skyrim, so it would boost their sales beyond whatever their cut of the profit pie is.
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Unstoppable Judge
 
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Post » Wed Jun 20, 2012 6:31 pm

It's a contest. If you win, they pay you. Gobs of money.
Of course, they'd have to enter a dialogue with gamesas if they were interested in going into full production, but I don't think that would be much of a problem. The game would probably be released as an Expansion (of sorts) for Skyrim, so it would boost their sales beyond whatever their cut of the profit pie is.
So people are offering a contest, and if you win, they tell Bethesda to make it into a full game? Something like that would indeed be a problem. It sounds like a scam of some sort... I'd be careful if I were you. That sounds way too good to be true. Not to mention I doubt Bethesda would go selling the rights to make a spin-off engine game thing. Not to mention someone owns the copyright to Planescape...

Be careful.
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Jaylene Brower
 
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Post » Wed Jun 20, 2012 4:13 pm

Who's hosting this contest and why would they want you to use copyrighted material and a third party game mod for $100,000 prize? That's ... insane. You've got my curious piqued. Scripter only here, but I've never heard of this contest and would like to know more.

-MM
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Robert Bindley
 
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Post » Wed Jun 20, 2012 2:31 pm

I'm sorry, but what?

1. Please link to this competition so we can be sure that you are following the rules. Last I checked, stuff like this is major junk that they sponsor not because they think the contest would be fun or generate interest, but because they actually want to "buy" your prototype and do something with it and/or hire your team.

I am almost positive using an already exisiting game engine, code base, IP and etc and simply modding it into a Planescape game will most definitly not qualify at all for any entry.

2. The legalities of this are completely wonky. You've not asked the owner of the IP if you can use their IP for non-commercial usage, even if they are hosting a contest. Normally for the purposes of the contest this wouldn't be a major issue if you were coding your own engine/game, but seeing as you are using someone else's work (Bethesda, who legally owns the CK and anything you do in it) to do your own thing on a different IP that doesn't belong to either you or Beth, there's almost no way that what you are doing won't upset either Beth or the owners of the IP

3. As a level designer myself (not for Skyrim yet, but for other stuff) I'd never jump into this deal with a 12 foot pole. I'd presumably have to work hard to produce something that I won't even have a real certainty I'd get paid for what I've done. I also know nothing of your skills, if you are capable of doing a good job yourself, and if you have a substantual portfolio to back up your claims that you can and will win the prize money.

This isn't even getting to the root of the issue, even if a contest wasn't involved - you are taking on a monumental task. Monmental tasks from excited modders who have little to show for their ideas tend to not get help, because their mods tend to fail and get svcked into a development void. So far, all we know is you are "the ideas guy". There's nothing really to show that lets us known that you actually can do what you claim, and that you've got stuff working and working great right now that you did with your own work. Mod projects get volunteer help not becuase the idea is good, but because the guy incharge of the idea is good. We reqiure a team, a leader, and a project we believe in, in order to want to give up our own time to work on someone else's project. Not saying you aren't any of these things, but honestly from just this post alone it reminds me of countless others who have claimed big ideas but failed. That's not a spot you want to be in when you want to get help. This type of thing can easily be dispelled however if you've got some kind of pedigree to back up your name or if you have something to show right now that makes this a project I'd want to jump in on.

This is even assuming the first two points of course aren't an issue. Which I highly doubt is the case, especially since you say you'll simply throw away our work should you not get the prize.
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Nienna garcia
 
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Post » Wed Jun 20, 2012 9:01 pm

GAH! Deleting this post. I misread the contest. They didn't want a remake of ANY game they had ever made, it has to specifically be Pong. I am however going to contact Atari and ask them if I can make my mod and release it publically, or if they would be interested if I ever got a working prototype. Anyone who wants to work on this with me, feel free or don't.
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Camden Unglesbee
 
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Post » Wed Jun 20, 2012 2:41 pm

Can it be Pong in Skyrim? LOL. Sorry that stinks!

Well, at least you've probably learned a TON doing this work. You should continue on with it as a framework or release what you've done for others. Sounds like it could be very educational.

-MM
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Darlene Delk
 
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Post » Wed Jun 20, 2012 5:20 pm

Hehe, yeah the things I've invented to make this work. Lol.
I have learned an absolute TON so it wouldn't be a waste. I think I'm going to continue making the first level, copyright my code, and send a copy over to Atari/ show it to gamesas if and when I interview there.
It's really cool so far, and I think gamesas might like that I am capable of writing an entirely different game with the CK.
Also, it isn't as monumental as you would think. I'm only making the first level, which is really short and sweet. Eventually I'll probably add things here and there, maybe make the first city. But what I'd really like to do is make the first level so well that other game designers I show it to would be excited by the idea, and maybe a dialogue would develop about what could be done with the rights/licensing.

EDIT: Pong for Skyrim....sounds pretty funny.
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Maria Leon
 
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Post » Wed Jun 20, 2012 8:46 am

Even if you can't release this as a Planescape mod, there's nothing saying you can't release it as your own creation not related to Planescape, and simply say the inpiration was by Planescape :)

And you've learned a lot no doubt ;) I learned alot doing my crash-test mod that improved walk speeds, even if the mod itself was kind of a dud.
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Tracy Byworth
 
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Post » Wed Jun 20, 2012 9:16 pm

Yes, but I don't want to release a game "like" Torment. I want to make Torment. In 3D.

Here is my plan (mostly joking) so far. I'm going to make the first level, and then present it to Atari.
If afterwards they don't want it, I'll ask if I can release it on Nexus. I think they might be amenable to this, as it would generate interest in their property.
If they say no to that, I am going to resort to nefarious ways of spreading the mod through the darker channels of the internet, until a lot of people have it and it can't be "taken down" easily. Then there will be a lot of interest in making the game, and lo and behold I will have a working copy with the complete game.

Or I get sued into Oblivion. Like, literally the plane of Mehrunes Dagon.
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Ridhwan Hemsome
 
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Post » Wed Jun 20, 2012 9:39 pm

Well you certainly couldn't CALL it Planescape: Torment or anything like that...probably best to go the Parody route...similar gameplay, but nothing to piss off the DND lawyers (Trust me, they have Lawyers. With Horns.)
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Mariana
 
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Post » Thu Jun 21, 2012 12:15 am

http://sales.starcitygames.com/cardsearch.php?singlesearch=demonic+attorney
My god, you're right.
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Sarah Edmunds
 
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Post » Wed Jun 20, 2012 10:47 am

Since the OP has been deleted, the thread may be closed.
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Daddy Cool!
 
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