New Brink PC Update

Post » Fri Jun 24, 2011 3:00 am

A brand-new update is now available for the PC version of Brink, containing a huge stack of improvements and fixes. End game chat, a new Stopwatch results screen, VoIP sliders, a fix for invisible players, networking optimizations, and a massive amount of weapon tweaks are all among the things you'll be getting in this one, and we've assembled the complete changelog for your perusal below. All you need to do to get the update is sign into Steam.

For the dedicated server admins among you, there's a new server available, too, and it's freshly optimized to cut the filesize down to a third. If you haven't already, we recommend updating your server as soon as possible - as before, players with the new update will not be able to connect to servers running the old version of Brink.
With all that out of the way, here's the full changelog for this update:


General

Fixed invisible players sometimes (dis)appearing
Combat Intuition no longer gets triggered by disguised players
Flash Bangs no longer affect spectators
Fixed being able to collide with grenades as a spectator
Fixed drag-to still applying when enemies respawned
Enabling cheats now disables character saving and stats reporting for that session
Team switch delays now get reset on map restart
Vsync is now enabled by default
Fixed 3rd person animation when hacking as an Operative
Fixed server/client aim issues
Fixed dark shadow-band on narrow FOVs
Fixed potential crash during map load on client if heavily lagged right before a map change
Fixed potential crash if disguising on a dedicated server
Fixed odd line appearing during some cinematics

Levels

Fixed overtime when repairing the crane on Shipyard
Fixed overtime not ending when Hackbox is removed on Reactor
Fixed Container City lab door sometimes appearing closed for clients

User Interface

Added better chat support for match results and during midtro/outros
Added improved Stopwatch mode end-game review screen
Added options for VOIP volume in settings menu
Fixed navigation issues on menus with password fields
Disabled chatting when in solo mode
Added support for up to 4 deployable icons
Fixed being able to click invisible filter buttons when the filters panel is collapsed

Balance

Tweaked several weapons (full details here)
Added body type health to Netvars for future tweaking
Added map spawn timers to Netvars for future tweaking

Optimizations

Optimized networking to reduce snapshot sizes
Optimised light-rendering
Minor performance improvement to static AO rendering
Added conditional to sun-rendering to speed it up slightly in case of all shadow
Fixed sunlight when indoors in Security Tower
Added support for dummy files to improve loading times

Dedicated Servers

No longer disconnect server if Steam connection is lost and grace period ends
Added listClients server command
Disabled missing mesh/sound/image warnings on servers
Disabled character compositing on servers to reduce server size


http://www.splashdamage.com/content/new-brink-pc-update-brings-end-game-chat-and-lots-more

Alongside today's game update, the PC version of Brink also received a big bundle of weapon tweaks put together by our balancing council. Among other things, heavy weapons and grenade launchers are getting a boost, while SMGs are dialled back a bit. Very nearly everything else gets tickled with the balancing stick, as well, so there's literally something for everyone.

We are still working to bring these tweaks over to the Xbox 360 and PlayStation 3 versions of Brink and will have more news on that soon.

Keep reading for the full list of adjustments.

Pistols

All pistols: Knockdown accuracy increased
Tokmak spread reduced to be more even
Tokmak recoil reduced
Tokmak pistol reload time slightly reduced
Kalt spread is tighter
Kalt recoil increased
Kalt pistol reload time slightly reduced
Sea Eagle slightly less accurate
Sea Eagle spread made more even instead of being tight
Sea Eagle pistol reload time slightly increased

Sub Machineguns

Kross max spread slightly increased
Tampa max spread slightly decreased
Tampa slightly more jittery when fired
Tampa SMG damage slightly increased
Carb-9 SMG damage slightly reduced
Carb-9 has even spread, instead of clustering towards the centre
Carb-9 recoil slightly increased
Carb-9 slightly less accurate

Assault Rifles

AR base ammo + 1 magazine, except Rockstedi
Gerund recoils more quickly under sustained fire
Rhett recoil now more manageable under sustained fire
Frkn3k damage increased
Frkn3k refire rate increased
Frkn3k triple burst recoil changed to make the weapon behave better
Frkn3k accuracy changed to act similarly to that of the other ARs when moving/not in ironsights
Euston max spread increased for some stances (crouch, standing, walking)
Euston spread rate slightly reduced overall
Rokstedi slightly more accurate in ironsights

Shotguns

Hjammerdeim heavy shotgun heavy shotgun damage increased
Hammerdjeim heavy shotgun magazine increased from 8 to 12, where the modulo is 3. Ammo count changed to reflect new magazine size
Hammerdjeim recoil reduced
Hjammerdeim reload time slightly reduced
Hjammerdeim refire rate increased
Mossington spread is now more even, along with the Hammerdjeim (used to be almost ring shaped)
Mossington initial spread is increased but doesn't grow as much per shot
Mossington has slightly more recoil

Grenade Launchers

EZ-Nade splash damage radius significantly increased Lobster grenade punt damage significantly increased
Lobster reload time increased
Lobster splash damage radius increased
Lobster running accuracy reduced to be the same as walking/crouch/ironsight

Heavy Machineguns

All HMGs: Minimum spread while running reduced to be the same as that for walking
Chinzor HMG damage slightly increased
Chinzor HMG recoil slightly reduced
Maximus HMG damage slightly increased
Maximus HMG recoil slightly reduced
Gotlung minigun damage significantly increased
Gotlung minigun reload time slightly increased
Gotlung Minigun minimum spread increased to work in line with its damage increase


http://www.splashdamage.com/content/brink-weapon-tweaks-detailed
User avatar
Taylah Haines
 
Posts: 3439
Joined: Tue Feb 13, 2007 3:10 am

Post » Fri Jun 24, 2011 1:06 pm

It's a step in the right direction.

We still need an easier way to chat at the end of a round when the scoreboard shows up (three separate channel tabs that can be disabled server side isn't going to cut it) and the ability to switch between one of our 10 characters during the ready up phase would be nice.
User avatar
stacy hamilton
 
Posts: 3354
Joined: Fri Aug 25, 2006 10:03 am

Post » Fri Jun 24, 2011 6:24 am

Thanks for that.

My favorite part is the CARB-9 tweak. Good to see Splash Damage active again and now I am more excited to the free DLC.

Keep up the good work SD.
User avatar
Anna Watts
 
Posts: 3476
Joined: Sat Jun 17, 2006 8:31 pm


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