The worst park is perk distribution.
Firstly, are some of the archery perks broken? I've heard they are. Please clarify.
Also, how effective are the first perks in most trees with 5 levels? Is 5/5 overkill or needed to reach armor cap?
As I'm researching, I'm finding destruction magic to be damn near redundant with archery, which is sad becuase Runes and spell walls sound fun, but how strong are they? Are they practical with archery?
What is the point of the bound bow? Doesn't it rely on the archery tree for damage? And if it does, who would waste extra perks for mystic when anyone investing in conjuration probably has destruction? I can only see it being used with a very specific build. Possibly conjuration/archery. But as far as a mage using it for added offense--no way. I really wanted to use it, but it just seemed like too much work.
So far I'm leaning towards illusion/alteration combo, with resto just for stamina regen. I like illusion for crowd control and alteration for detect life/dead.
Anybody have a class with a similar idea?
Please answer any question you can, and give any thoughts you have as well.


