New Dawnguard Info #2

Post » Fri Jun 15, 2012 7:05 am

First thread http://www.gamesas.com/topic/1379322-new-dawnguard-info/

Legendary Dragon Picture http://i.imgur.com/18jft.jpg The name of the dragon in the Soul Cairn was Durnehviir.
There are new enemies called Keepers
There are new enemies called Bonemen. [skeleton's with helmet's]
There are new enemies called Wraithmen
The daughter of Lord Harkon's Name is Serana
Dawnguard will be 10 to 20 hours long
Dawnguard will hopefully release on June 26th for Xbox 360 with a month exclusivity if all goes well beta testing and bug finding. Ps3 and PC will get the DLC though
According to Todd Howard mods may be soon coming to consoles if "something clear's up" He also said "In a perfect world that would all be possible, but it's something that hasn't worked out yet."

Vampire Lords can summon Gargoyle's
Vampire Lords can attack with their claws
Vampire Lords can hover
Vampire lord Perk tree: 11 Perks

Power of the grave - 50 bonus to M/H/S
Blood Healing - Killing a person with a power attack bite restores all of your health
Unearthly Will - Night Powers and Blood Magic costs 33% less
Poison Talons
Night Cloak
Vampiric Grip
Summon Gargoyle
Corpse Curse
Detect All Creatures
Mist Form
Supernatural Reflexes

There will be some Werewolf content but they aren't telling us anything as of yet
According to Todd "We can customize our base" More info is needed as to what this means an exact quote would help
The Purple Flaming horse was seen near a Giant fire which is only at Giant camps, so we can use the Purple Flame horse outside of the Soul Cairn
Todd Howard says that the Dawnguard get's Armored Troll pets
Most of the Werewolf Perk Tree http://imgur.com/a/5iBUK
Here's the left side of the Werewolf Perk Tree
Totem of the Predator
Savage Feeding
Totem of (Ice?) Brothers
Can barely make out the far left perk, but it looks like "Totem of the Moon"
Screenshots i took, entrance to the Soul Cairn http://i.imgur.com/tOdcV.jpg Dead Legendary Dragon http://i.imgur.com/FCNU8.jpg

Gameinformer Hands on preview. http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim_-_dawnguard/b/xbox360/archive/2012/06/05/hands-on-with-the-elder-scrolls-v-skyrim-dawnguard.aspx Looks like we go on a quest to get Auriel's Bow
We can now craft Crossbow Bolts

Thank you Senor CInco for the Vampire Lord Perk tree, Thank you Xenonychus for the Dragon's name. Thank you Korbu for the rest of the Werewolf Perk Tree

Did i miss anything?
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Strawberry
 
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Post » Thu Jun 14, 2012 11:08 pm

So i wonder how much new info were going to get tomorrow...
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Jon O
 
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Post » Fri Jun 15, 2012 11:15 am

I'll post this here too, just in case some people are no longer reading the older thread because of the new one.

What i'm worried about, is that i'm not seeing any perks for Werewolves that increase their Armor Rating, just the perks that increase their Health/Stam by 100 and the other perk that doubles Health regained from feeding (50 health per feed to 100). Hopefully they fix the bug where Werewolves have 0 Base Armor Rating.
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IsAiah AkA figgy
 
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Post » Fri Jun 15, 2012 6:30 am

So i wonder how much new info were going to get tomorrow...
At this rate, we'll know the whole plot line! :P
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RUby DIaz
 
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Post » Fri Jun 15, 2012 8:41 am

At this rate, we'll know the whole plot line! :tongue:
Gameinformer gave a bit away already. Hopefully we will see a quest or something.
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Phillip Hamilton
 
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Post » Fri Jun 15, 2012 1:41 am

Do we have any high res pics of the Vampire Lord perk tree that actually gives information or is it just the one with the three upgraded perks that we know nothing about?

Also, any word on whether or not we can use some of the new powers we've seen in human/mer/beast race form?
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TASTY TRACY
 
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Post » Fri Jun 15, 2012 9:15 am

Do we have any high res pics of the Vampire Lord perk tree that actually gives information or is it just the one with the three upgraded perks that we know nothing about?

Also, any word on whether or not we can use some of the new powers we've seen in human/mer/beast race form?
The Gameinformer leak said that we can only use the new VL W-wolf powers while transformed.
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Heather M
 
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Post » Fri Jun 15, 2012 6:09 am

The Gameinformer leak said that we can only use the new VL W-wolf powers while transformed.

That's disappointing. The trailer showed someone transforming into bats while in human form.
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FirDaus LOVe farhana
 
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Post » Fri Jun 15, 2012 1:52 am

That's disappointing. The trailer showed someone transforming into bats while in human form.
It would have been overpowered if they let you do that.
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Vickey Martinez
 
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Post » Fri Jun 15, 2012 4:06 am

That's disappointing. The trailer showed someone transforming into bats while in human form.
I think that was a Vampire Lord.
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Killer McCracken
 
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Post » Fri Jun 15, 2012 1:24 pm

It would have been overpowered if they let you do that.

Considering the demo is showing us we're able to summon two gargoyles simultaneously, and that they bum people with lighting efficiency, all the while we're force pulling and throwing people around, I'd say we've already achieved overpoweredness.
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Sammygirl
 
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Post » Thu Jun 14, 2012 11:40 pm

Mods aren't coming to consoles, methinks.
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Eve(G)
 
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Post » Fri Jun 15, 2012 2:06 pm



That's disappointing. The trailer showed someone transforming into bats while in human form.
It would certainly be awesome to teleport around with your bats in human form but I bet you can only cast your powers in your respected bat or wolf form.
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Cameron Garrod
 
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Post » Fri Jun 15, 2012 3:39 am

I think that was a Vampire Lord.

Looks like you're right. Damn.
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Angela
 
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Post » Fri Jun 15, 2012 2:37 am

Considering the demo is showing us we're able to summon two gargoyles simultaneously, and that they bum people with lighting efficiency, all the while we're force pulling and throwing people around, I'd say we've already achieved overpoweredness.
And the Dawnguard get Armored Troll Pets.
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Sheila Reyes
 
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Post » Fri Jun 15, 2012 3:37 am

And the Dawnguard get Armored Troll Pets.

Seriously armored trolls, & paired gargoyles are overpowered, I don't think my Altmer getting a bat-based dodge ability would've been OP compared to that.

Also, mention of Auriel's Bow pleases me. Auriel's Bow was my favorite artifact in Morrowind. I used it all the time.
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Soraya Davy
 
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Post » Fri Jun 15, 2012 3:28 am

You forget about the dawnguard can summon trolls.
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Budgie
 
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Post » Fri Jun 15, 2012 12:43 am



Seriously armored trolls, & paired gargoyles are overpowered, I don't think my Altmer getting a bat-based dodge ability would've been OP compared to that.

Also, mention of Auriel's Bow pleases me. Auriel's Bow was my favorite artifact in Morrowind. I used it all the time.
I like the idea if the trolls and gargoyles you do not have to use them you can use one or the other or neither of them depending on your character.

I am also happy about Aurials Bow glad that is back in as well.
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OnlyDumazzapplyhere
 
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Post » Fri Jun 15, 2012 10:42 am


Feel free to continue discussion of general Dawnguard details and info http://www.gamesas.com/topic/1379222-dawnguard-and-future-dlc-discussion-thread-35/
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Cathrine Jack
 
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