New DLC's can be revisited

Post » Tue Mar 08, 2011 9:14 am

I didn't see this posted here, delete if it has been.

On Chris Avellone's Twitter:

"You can return in all DLCs past Dead Money, which was a special case."

http://twitter.com/#!/ChrisAvellone

:celebration:
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Jordan Moreno
 
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Post » Tue Mar 08, 2011 8:11 am

DOODLE WHOOPIN!!!!!!
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HARDHEAD
 
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Post » Tue Mar 08, 2011 11:06 pm

That makes me so happy. I was hoping that I could go back and forth from Zion. I like trading and exploring so this is welcome news. Truth be told I like wandering the wasteland like some kind of horrid killer monk who deals out waste land justice to those who need it through the barrels of my various firearms. Having the Zion to wander will be epic
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Angel Torres
 
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Post » Tue Mar 08, 2011 6:03 pm

awesome!! we love you Chris!!
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OJY
 
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Post » Tue Mar 08, 2011 3:28 pm

[censored] YEAH! :D
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Matt Gammond
 
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Post » Tue Mar 08, 2011 12:42 pm

Oh Yeah thats awsome
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Sarah Unwin
 
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Post » Tue Mar 08, 2011 3:33 pm

Possibilities of companions coming and going, either old companions going to zion or new ones going mojave?
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Trevi
 
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Post » Tue Mar 08, 2011 9:19 pm

That's good news and that probably means that Old World Blues is going to have some interesting features.
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JUDY FIGHTS
 
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Post » Tue Mar 08, 2011 7:07 pm

Cool I think I'll try to spread these out more then assuming their like PL and we can come and go as we please not that it'll happen I'll get svcked into it and won't leave until I've at least beat the MQ, hopefully this also means that these dlc's will cover a larger area and have a lot more side quests or locations to explore.
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Carys
 
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Post » Tue Mar 08, 2011 10:57 pm

this is exelent we can strip the place clean and come back to clean it if the first time was not enougth hehehe
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Natasha Biss
 
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Post » Tue Mar 08, 2011 9:56 pm

Well, I've got to say... while I'd be able to deal with *not* returning, I'm very happy that we will be able to.
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D IV
 
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Post » Tue Mar 08, 2011 1:31 pm

Great, but are any like point lookout?
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TASTY TRACY
 
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Post » Tue Mar 08, 2011 8:04 pm

Great, but are any like point lookout?


Supposedly Honest Hearts is but that's speculation at the moment.
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Kevin S
 
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Post » Tue Mar 08, 2011 10:14 pm

Great, but are any like point lookout?


Supposedly Honest Hearts is but that's speculation at the moment.
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Antony Holdsworth
 
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Post » Tue Mar 08, 2011 9:08 am

this made my day
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jenny goodwin
 
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Post » Tue Mar 08, 2011 11:28 am

Great, but are any like point lookout?


What exactly are you asking? Your question can be interpreted in a couple of different ways.
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A Boy called Marilyn
 
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Post » Tue Mar 08, 2011 6:20 pm

THANK [censored]ING GOD! :intergalactic:
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Nancy RIP
 
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Post » Tue Mar 08, 2011 10:29 am

Alright! It's good to escape the Mojave every once and again :tops:.
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Andres Lechuga
 
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Post » Tue Mar 08, 2011 10:15 am

What exactly are you asking? Your question can be interpreted in a couple of different ways.



I think the guy means open exploration and so etc...
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Oyuki Manson Lavey
 
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Post » Tue Mar 08, 2011 3:02 pm

Good, I hope that enemies respawn in the DLC area too. (As long as it doesn't contradict with the story. (Example: If we kill all the White Legs or in the ending slider they are killed off then it wouldn't make sense for them to reappear.))
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Pete Schmitzer
 
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Post » Tue Mar 08, 2011 1:59 pm

EDIT: Ignore this post, wrong thread.
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Lindsay Dunn
 
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Post » Tue Mar 08, 2011 9:04 pm

Awesome, though I'm not as excited to return, I am excited that it means that the achievement saying "evacuate Zion" doesn't mean "this DLC area will be destroyed and you can never go back. Ever."
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rebecca moody
 
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Post » Wed Mar 09, 2011 1:26 am

Well you can always go back to the pit, but once you did whatever to the infant . . honeslty why would you.
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BethanyRhain
 
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Post » Wed Mar 09, 2011 12:26 am

Well you can always go back to the pit, but once you did whatever to the infant . . honeslty why would you.


Yeah, I never really understood why you would want to, but it's always good that there is the option to do so.
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Philip Rua
 
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Post » Tue Mar 08, 2011 11:48 pm

I'm pretty happy about this news for two reasons:

a ) It further confirms that Dead Money's situation was a one-off unique situation. Which will keep the experience of Dead Money unique.

b ) It creates the possibility of the other DLC scenarios doing interesting unique things like Dead Money, and possibly even having hooks into the main NV world (or even each other) since Dead Money referenced some of the other DLCs. I wonder what new interactions you can have in the main NV game after HH, with the characters who referenced Graham previous...
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Chris Johnston
 
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