Another RPG basic is trying various different characters and seeing how and what can be done differently. I realise it's the popular thing to have god characters that do everything, but not powergaming has its fun moments too.
If you want to be some min/maxing munchkin, that's fine too. You stop the main quest at the point of no return or you don't progress in it until you've done everything else. It's that simple.
If you want to be some min/maxing munchkin, that's fine too. You stop the main quest at the point of no return or you don't progress in it until you've done everything else. It's that simple.
Not saying I want a godlike character for the whole entire game, and def not on 1st playthrough. But what's the point in having all the perks, conversation choices etc etc, if you can't use most of them!
As much as i love the game i dont feel like going through tons of playthroughs just to test each perk, or explore and beat everything in the game. The game should be set up to at somepoint allow me to have 100 hack, 100 repair, 100 lockpick, 100 science all at once, so i can at least explore and appreciate all the content in the game!
Most decent rpgs leave you the option to explore at the end of the game, and shock horror, even open up extra contect when ya do!lol! I just think that simple things that add ALOT to the game are not even thought about.
This is however consistent with western rpgs that somehow just miss the point of jrpg staples. ho hum!
