The video is pretty much the player character wandering around like a dolt, shooting at trees and fence rows when they can't find an enemy. Not that I wanted another combat video, but when the dialog is in another language...
The video is pretty much the player character wandering around like a dolt, shooting at trees and fence rows when they can't find an enemy. Not that I wanted another combat video, but when the dialog is in another language...
But you get to see the recycled building textures from fallout 3 !
Lol buuuut you do get to see the subway thing in the end which looks pretty cool.
"Mr House just doesn't trust the NCR yet. One advice for you. The Secturytrons (spelling error?) just can't take a joke, so I'd suggest not doing anything stupid."
Sounds like things are tense between the NCR and Mr House :laugh:
Despite the engine really showing signs of age, the graphics looked pretty good. Obsidian really pulled through on this one. The weapons gameplay was a little lacking in that vid, but it was still good to see.
One positive thing with him just not doing much at all is that we got to see much more of everything, still not much though. But we got to see that Monorail station, and that you can take the monorail to the airport, the NCR base.
The graphics look sharper and bit improved than FO3.I was happy to see some new footage but the player just ends up being awful and takes his time doing nothing.I got to see some exploration(which was lame considering what he was doing) and the dialog(too bad it was in another language).
uhmm. well that person was just TERRIBLE at that game. Most of the video was him shooting at a fence. hooray. but i did like how there was what appeared to be corn growing, shows that there's agriculture in the game, which i really like. Also that new plasma rifle just looks awesome.
Does anyone think that the reused building textures look so out of place? I mean, outside, it's nice and clear, and inside that building, it's like the green tint is back.
Does anyone think that the reused building textures look so out of place? I mean, outside, it's nice and clear, and inside that building, it's like the green tint is back.