oooooooooooook........ what im really asking is it going to take like 10 min to fight one person? I want a chalenge but at some point it becomes a grind and COMPLETELY unrealistic. I know this is a fantisy game and all but if two people sword fight irl it doesn't normally go past 4-5 strikes before one of them is killed/out/whatever.
I'm on my first playthrough. Playing a thief/assassin on Master. I've only experienced two really lengthy/difficult fights which required multiple reloads and a lot of luck to win without leaving and coming back better equipped or reducing the difficulty level temporarily. The first was with the 3 mercenaries that hunt you down within the first 10 levels of the game. They are tough and at that point your gear usually is not rather crappy. I had to stock up on potions, run away, hide, recoup, run away, separate them, run away, etc. to pull this off. Also used a follower who didn't last long. The second was the pyromancer you fight at the end of the Sanguine quest. He had more hitpoints than I could count and dealt A LOT of damage really fast.
Other than that, I have not had any long fights. My experience is that you either win or die quickly on Master and the learning curve on how to win after you've died quickly is pretty quick. For my character, it usually boils down to whether or not I summon Sanguine to draw aggro away from me while I ping away with arrows at the boss.
I'd rather play master because it forces you to actually use the cool capabilities you have like alchemy, etc. On easier difficulty, I wouldn't need any of that and I'd be slicing through the game like a hot knife through butter.
Ultimately, I think it depends whether you prefer the combat or the role playing. If roleplaying is your preference, I'd go for an easier difficulty.
R/Nick