But i is very useful, 3 nades do cause a lotta problems for the enemy, and is good for crowd control and closed quarter fighting.
Trophy: Easy to get, throw nape nade into group of enemy who are currently taking heavy fire, bam done.
UAV: This was actually the funnest new ability by far. The little bastard does die quick, but its a remote control bellypopper. One thing that shoulda been changed, i wulda preferred if when you deployed you didnt have to press square to use it. Easy to kill people with em, Challenge for you all: No-one has killed me with one yet.
Trophy: Another easy, fly it into players hold R2, ding!!
Healing thingny bob: Useful skill when deployed in good places, was upset medics werent given an attacking option tho, not much to say bout this.
Trophy: easy way, on aquarium when you start the escort part, run 5 foot ahead of group throw it down, the speed the hostage walks means that 3 players will easlity be in the aura for long enuff to ding!
Pyromine: I like this one, but mines are crazy, can guard and objective sometimes with mines alone. 3 engis=9 mines.
Trophy; Stick it in a doorway...someone will eat [censored]
The universal skill, i understand the reasoning and use of it, i just dont use it.
All in all, after finally using all the new skills, getting back to 100% plat, i like em and cant wait for more, thats what'll help the game, more skills=more diversity to builds and opposition ingame.
