» Mon Jun 04, 2012 12:34 am
I also came here from WoW (though I haven't stopped playing it), and I think you will be fine. Choose your main skills and they will level naturally as you use them. Put perks in them as well. If you choose too few skills to focus on you will level slowly (you level by raising skills, not from quests) and will have too few perks to spend. But if you choose too many you will level too fast and have to put lots of perks in different skills, which can also make you perk starved. Around 4-6 skills work, depending on what skills and the number of perk points in them.
Combat skills: one handed weapons, two handed weapons, heavy armor, light armor, blocking, archery and sneak.
Using one handed weapons allows you to use a shield (shields are improved by the blocking tree) or any kind of spell in the other hand. Two handed weapons... require, well, two hands to use. Archery is self explanatory. There are 3 types of armor: Heavy armor, light armor and no armor (cloth). Heavier armor makes you move more slowly, and sneaking in heavy armor is unpratical as it makes a lot of noise when you walk, but it gives more armor. Cloth (no armor) is generally only used by pure mages that don't want to wear armor.
Sneak would be equivalent to stealth in WoW: makes you harder to see, but not impossible (though with high sneak skill you're almost invisible). Detection can be influenced by a huge number of factors, such as noise (from armor or steps), lighting (easier to sneak at night or dark caves, harder in daylight on an open area), etc. Attacks from stealth ("openers") get a huge bonus; less for bows, more for one handed weapons and a lot more for daggers. Sneaking, by itself, it's another playstyle entirely
Magic skills: Illusion ("mind tree": can use fear, charm or calm spells to control the fight and even make enemies fight each other; also has an invisibility spell), conjuration (summon undead, elementals or demons to fight for you, or even conjure weapons to use), destruction (use fire, frost and lightning to blast enemies), alteration ("physical magic": armor spells, paralyze, transmute) and restoration (healing, turn undead spells).
And crafting: smithing (make light and heavy armor and weapons), alchemy (make potions and poisons) and enchanting (enchant gear: disenchant an item to learn the effect and put it on another item).
There's also non combat skills: speech, lockpicking and pickpocket, but I would recommend you not put perks into them because it's not needed (except maybe some perks in pickpocketing, that are somewhat useful).
Choose any combination of those skills and it WILL work. Of course, some builds will work better than others, but what's the point in being efficient if you're not having fun? If you're having trouble, turn the difficulty down (or up). You can change it in battle, even.
Last of all, have fun. Skyrim is a big, vast gameworld with lots of quests and adventures to be had. Do what you want, don't do what you don't want, and don't worry too much about efficiency. I'd also advise that you find an specific build that you like or want to use and ask more specifically about it so you can get more in-depth advice.