new vegas so annoying

Post » Sun Mar 06, 2011 3:48 pm

ok can anyone tell me once you have finished the mission at the dam how you get back to new vegas cause after the credits run all it says is continue from last saved game....ahhhhhhhhhhhhhhhhhhh i still have loads of side missions to do and i can't get back to do them.
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Jack
 
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Post » Sun Mar 06, 2011 4:09 pm

After you complete the game it gives a definate ending. The only way you can go back is to find where you were when it gave you the no continue message and you can continue to play as long as you dont finish the MQ
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Trent Theriot
 
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Post » Sun Mar 06, 2011 1:36 am

ok can anyone tell me once you have finished the mission at the dam how you get back to new vegas cause after the credits run all it says is continue from last saved game....ahhhhhhhhhhhhhhhhhhh i still have loads of side missions to do and i can't get back to do them.


Because of the immense scripting and in game changes that would be required to update the game after the final fight this game has a logical ending. Going beyond would most likely end in masses of horrible bugs.
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Jonathan Egan
 
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Post » Sun Mar 06, 2011 9:10 am

all it says is continue from last saved game....ahhhhhhhhhhhhhhhhhhh

Do that.

In fact, it's actually wise to keep a save from before you even choose a faction to side with.
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Daddy Cool!
 
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Post » Sun Mar 06, 2011 12:49 am

ok can anyone tell me once you have finished the mission at the dam how you get back to new vegas cause after the credits run all it says is continue from last saved game....ahhhhhhhhhhhhhhhhhhh i still have loads of side missions to do and i can't get back to do them.


You can't.

The game has been made with multiple endings and having all those endings represented would be too much work. Plus considering the effects your actions are supposed to have, having no free roam after the ending is a better choice.


You can reload before the final misson. At that point where you were basically told go do whatever you have left to do as this is the point of no return.
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Anna Krzyzanowska
 
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Post » Sun Mar 06, 2011 1:32 pm

After you complete the game it gives a definate ending. The only way you can go back is to find where you were when it gave you the no continue message and you can continue to play as long as you dont finish the MQ

so you have to complete the side missions before you finish the main mission, what a stupid idea so i have to start the game from the beginning just to do the side missions, not impressed.
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Claudz
 
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Post » Sun Mar 06, 2011 9:17 am

ok can anyone tell me once you have finished the mission at the dam how you get back to new vegas cause after the credits run all it says is continue from last saved game....ahhhhhhhhhhhhhhhhhhh i still have loads of side missions to do and i can't get back to do them.


There is a mod you can download that will let you keep playing after finishing the main quest line.

http://www.pcgamer.com/2010/11/02/25-best-fallout-new-vegas-mods/5/
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ONLY ME!!!!
 
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Post » Sun Mar 06, 2011 8:23 am

so you have to complete the side missions before you finish the main mission, what a stupid idea so i have to start the game from the beginning just to do the side missions, not impressed.


OR you could reload the save the game makes just before the point of no return.


And for the record, this has been known for months and months now.

Also for the record. 90% of games have a full end
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Bones47
 
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Post » Sun Mar 06, 2011 6:09 am

OR you could reload the save the game makes just before the point of no return.


And for the record, this has been known for months and months now.

Also for the record. 90% of games have a full end

my game didn't do any save before point of no return, it said you can not return to new vegas UNTIL this mission is complete.... continue ?

thats why i thought once it was complete i could go back.
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Yung Prince
 
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Post » Sun Mar 06, 2011 6:14 am

OR you could reload the save the game makes just before the point of no return.


And for the record, this has been known for months and months now.

Also for the record. 90% of games have a full end
... and filling out a list of the other 10% would be tough to manage (and would be mostly arcade cabinets). :laugh:
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Da Missz
 
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Post » Sun Mar 06, 2011 3:56 am

so you have to complete the side missions before you finish the main mission, what a stupid idea so i have to start the game from the beginning just to do the side missions, not impressed.

Unless you completely circumvented the save feature, you have a save from before the end. Load the save. You don't have to start from the beginning to do the side missions.

The pop-up that comes up and warns you that the game is going to end and asks you if you really want to continue is a good hint that the game is going to end. If you don't want to see the ending, go finish your side missions. If you do want to see the ending, keep playing. Obsidian did make it clear what was happening.
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Harry Hearing
 
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Post » Sun Mar 06, 2011 2:54 am

OR you could reload the save the game makes just before the point of no return.


And for the record, this has been known for months and months now.

Also for the record. 90% of games have a full end


Although, 50% of core Fallout games let you play on beyond the end, so I do understand the confusion of those that didn't pay attention to the pre-release talk.

I don't think it matters myself though, just gives you more reason to start a new character.
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IM NOT EASY
 
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Post » Sun Mar 06, 2011 3:08 pm

Although, 50% of core Fallout games let you play on beyond the end, so I do understand the confusion of those that didn't pay attention to the pre-release talk.

I don't think it matters myself though, just gives you more reason to start a new character.

well i think its a stupid idea and im going to trade it in for mafia 2 .
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Genevieve
 
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Post » Sun Mar 06, 2011 10:55 am

well i think its a stupid idea and im going to trade it in for mafia 2 .


Ummm, you can't carry on at the end of Mafia 2 either. :/
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T. tacks Rims
 
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Post » Sun Mar 06, 2011 2:14 am

I would have liked some way to play after the end. I dont have ot see all the effects after the battle (as many after long term effects that would take a while ot happen). But really, whe nthe MQ is is made out as 'important do me now' then its not nice ot then end the game with it. It also makes no role playing snese to forget about the super important world changing quest to help some guy collect some eggs for a meal.
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Julie Ann
 
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Post » Sun Mar 06, 2011 9:25 am

When did it become so wrong for a game to end?
We get all these threads that they don't like the end and are surprised that they can't continue after the, ahem, credits..
And I just wonder, when did it become a no-no for a game to end?
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katsomaya Sanchez
 
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Post » Sun Mar 06, 2011 11:05 am

When did it become so wrong for a game to end?
We get all these threads that they don't like the end and are surprised that they can't continue after the, ahem, credits..
And I just wonder, when did it become a no-no for a game to end?


Look at Mass Effect 2 (I think that was it). It had a definate ending...but because it was open world they chose to put the player back in the world saying 'anything you do know is assumed ot happen before the end of the MQ'. This meant oyu could play through and do the important MQ, then go back and complete the other quests they you skipped over so yo ucould do the main story.

Why could New Vegas have a similar system? would make me much happier.
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Riky Carrasco
 
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Post » Sun Mar 06, 2011 10:54 am

It was made pretty clear, I don't see what the fuss is about - just go back to an earlier save. Considering the rep this game has for glitching/crashing, I'm amazed that people don't have a previous save fairly close to the "point of no return" - I feel like I'm saving every 15min.
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Jessica Thomson
 
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Post » Sun Mar 06, 2011 4:11 am

Look at Mass Effect 2 (I think that was it). It had a definate ending...but because it was open world they chose to put the player back in the world saying 'anything you do know is assumed ot happen before the end of the MQ'. This meant oyu could play through and do the important MQ, then go back and complete the other quests they you skipped over so yo ucould do the main story.

Why could New Vegas have a similar system? would make me much happier.

Because people would ignore that "anything you do is assumed to happen before the end of the mq" the same way they ignore the "Game will end. Continue?" message. Then you would get the complaints about how the BoS couldn't be at the Dam because I went back and killed them. Or I wiped out the Legion; why are they still a problem in the area? And so on.

Mass Effect 2 does let you go back. But none of the npcs you talk to have any new information. You finish missions, but it doesn't matter. It might also make no sense depending on the ending you chose. Doing more mining for resources isn't that big of a thrill for me.
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Prohibited
 
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Post » Sun Mar 06, 2011 11:13 am

lol, yeah. Either way, you cant please all people. But I hope that they be consistant after this. Dont want the next game to then play after the ending followed by another that doesnt, it just causes confusion.

I do realise Fallout 3 broke the trend from fan backlash.....its the way i prefer it coming from the Elder Scrolls series, but i know true Fallout fans prefer a proper ending (if its done right, which bethesda didnt in fallout 3).
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Auguste Bartholdi
 
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Post » Sun Mar 06, 2011 10:41 am

Mass Effect 2 does let you go back. But none of the npcs you talk to have any new information. You finish missions, but it doesn't matter. It might also make no sense depending on the ending you chose.


So it's like Fallout 2 then.

But yes, it really shouldn't be that controversial for a narrative-based game to have a ending, and there's not really any great difference between loading up an earlier save and being able to play beyond the ending with nothing changing in the game-world.

People *are* making multiple saves, right?
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Marie
 
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Post » Sun Mar 06, 2011 6:12 am

Look at Mass Effect 2 (I think that was it). It had a definate ending...but because it was open world they chose to put the player back in the world


No, they did that because they knew they were going to keep horking out DLC for the next year. And they knew that forcing people to start a new game in order to play "Oh, hey - you can actually resolve Liara's plotline" would reduce sales.

Of course, the "keep playing" thing made no sense whatsoever, since you just did Big Dramatic Suicide Mission?....... and nobody notices. Not the game universe that still wants you to go rescue a puppy from the nearby tree, not your teammates who swore they were only with you until the final quest and would then leave, etc, etc, etc.

Totally stupid.

Why could New Vegas have a similar system? would make me much happier.


Well, for one thing, New Vegas has a billion times more ways that it could end - between the four main finishes, plus how you were forced to resolve your issues with many side factions by the final MQ bits, plus how lots of quests were invalidated by the way you solved other ones (all those "Whoops, Mission Y Failed" messages you got while doing Mission X), etc, etc, etc. Compared to ME2 having, what, one option at the end? (blow it up or not)

Oh, and then there's the part where the continue option in ME2 was totally stupid.
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Sammie LM
 
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Post » Sun Mar 06, 2011 9:46 am

ummm...mistake me if Im wrong....but wont people still have to load up a chaaracter from before the point of no return to play the DLC thats coming or else make a new character?

How much sense does it make that you can have every quest in the game finsihed, expect the most important, the main quest. Then a DLC comes along so you go off and do that with your finished character.

Makes it so that you'll do the ending with your character....then just reload and go off and od other stuff....aka the exsact same thing as what they did in Mass Effect, only the player has to manually make a save rather then just giving the option.

EIDT: Im not saying make the ending for New Vegas, just dont force people to manually save their game and forever have the end quest in their log to do (along with the other MQ quests that are in there). You know, let us finish it, remove the end quest from the log and put us back in the normal world to do all the other quests we have found but not started.
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Vincent Joe
 
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Post » Sun Mar 06, 2011 8:21 am

It was made pretty clear, I don't see what the fuss is about - just go back to an earlier save. Considering the rep this game has for glitching/crashing, I'm amazed that people don't have a previous save fairly close to the "point of no return" - I feel like I'm saving every 15min.

the only time i save is before i turn the console off.
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Alyce Argabright
 
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Post » Sun Mar 06, 2011 1:56 pm

the only time i save is before i turn the console off.


:blink:

Except in games with enforced save schemes (like Diablo or Borderlands), I'm saving constantly. Console or PC. (Save-point games like the Final Fantasy games, I save every time I find a save point. Anywhere-save games, it's whenever something important happens, or just every so often.)

Safety first, and all that.... why risk losing all the time you've put into something?
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Conor Byrne
 
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