new Vegas DLC Ideas

Post » Tue May 10, 2011 10:25 am

Alright, me and my friend (who could write this much more eloquently if he was part of the blog) came up with some great ideas for New Vegas DLC. Of course, we both compained about ED-E being gone and other glitches for 20 minutes, but nonethless, we have hope, and great ideas!

Idea #1: Sierra Nevada
Description: Sierra Safari Zoo was one of the places protected by House's intercept missiles. Though it was heavily irradiated, the residents have... survived. Stories tell of treasures within the zoo. Ghoulified and savage zookeepers roam in the buildings, as the surviving, sane staff keeps themselves barricaded at the entrance lobby. Some great attractions you'll see include:
Rotting Elephants and Giraffes
Raptor-like Ostriches and Emus
Ghoulified Chimpanzees and Gorillas
Massive Snakes and Monitors
Nearly Impenetrable Rhinos and Crocodiles
...and much, much more!

It's all about fun, and killing every mutated creature you can think of! And in the end, you might just find a couple new companions, even more loyal than Rex. An Orangutan or Lemur? A Parrot on your shoulder? A alpha-male lion with a demonic look? it's all up to you... and maybe Bethesda, if they take this idea seriously.

Idea #2: Operation: Return to Anchorage
Description: Embark on an old crabbing ship to Alaska. Embark into the green, nearly untouched lower reaches, where you'll be relatively safe, and the few small villages live on almost normal. However, just across the way, Eskimos become Raiders have taken over some of the Chinese compounds. Some of the Chinese, ghoulified, themselves still function! Chimera tanks litter the land, and both groups have control over some. Will you find a way to save the peaceful villages from both groups? Or will you become an Insane Inuit mercenary? Or, worse yet... will you join the Communists and turn the white snow into a red carpet? Other attractions in post-apocalyptic Anchorage include:
19 ft. Kodiak Yao-Gui
Navigable sled dog transportation
New hardcoe monitor: Body Temperature
Navigable Chimera tanks
US Army Base Remnants
Crashes B-29s, vehicles, tanks, and other vehicles littering the tundra
A ship ride, harpoons, and a massive, irradiated ocean.... and legends of Moby Nuke, the great glowing green whale!
A new companion: A functional prototype miniature model of Liberty Prime... and you'll have to shred through a secured base to find him. He was originally sent to boost troop morale and assure the big guy was coming and that they "had the technology." He still knows how to handle his laser, scaled down to Gauss Rifle power, and auto-produces Mini nukes whenever from parts such as Novac's Rocket Toys, Scrap Metal, Anything Irradiated, or Plasma mines and grenades. of course, he tosses these in battle, but he can make them for you. He was never intended for real battle, but was ready for it... and will see it many, many years later.
User avatar
Cat Haines
 
Posts: 3385
Joined: Fri Oct 27, 2006 9:27 am

Post » Tue May 10, 2011 3:24 pm

http://www.gamesas.com/index.php?/topic/1143839-dlc-suggestions-4/
User avatar
Claire Mclaughlin
 
Posts: 3361
Joined: Mon Jul 31, 2006 6:55 am

Post » Wed May 11, 2011 1:33 am

No offense, but these ideas are WAY out in left field. :eek:
User avatar
Inol Wakhid
 
Posts: 3403
Joined: Wed Jun 27, 2007 5:47 am

Post » Tue May 10, 2011 3:22 pm

No offense, but these ideas are WAY out in left field. :eek:
And Mothership Zeta wasn't? It's a zoo and a former military battlefield. Do animals not mutate? Are there not destroyed vehicles and weapons all over battlefields? I hear they're doing Area 51, for God's sake!
User avatar
T. tacks Rims
 
Posts: 3447
Joined: Wed Oct 10, 2007 10:35 am

Post » Tue May 10, 2011 5:39 pm

Doesn't a zoo have like a limited number of animals?
How would a dozen giraffes be able to survive the blast from the bombs, the radiation, the hostility of the wasteland and sickness and next to no food for 200 years?
(Can ghoulified animals have babies?)

Hyuugaman
Area 51 is not a confirmed DLC.
And Mothership Zeta was a bit too much. Almost everyone agrees on that.
User avatar
Cedric Pearson
 
Posts: 3487
Joined: Fri Sep 28, 2007 9:39 pm

Post » Tue May 10, 2011 11:32 pm

And Mothership Zeta wasn't? It's a zoo and a former military battlefield. Do animals not mutate? Are there not destroyed vehicles and weapons all over battlefields? I hear they're doing Area 51, for God's sake!

I never cared for Mothership Zeta, nor do I like to encourage the idea of aliens as DLC. We had them in New Vegas if you chose WW, lets leave them as easter eggs for a while.

A ghoul zoo is just unneeded. We already know animals mutate, we have seen them since the beginning of the series, why would we need a special DLC catering to this?
User avatar
Amber Hubbard
 
Posts: 3537
Joined: Tue Dec 05, 2006 6:59 pm

Post » Tue May 10, 2011 3:51 pm

Yeah uhm, he posted his idea in the official DLC suggestion thread sooo... I'ma get a mod.
User avatar
Ben sutton
 
Posts: 3427
Joined: Sun Jun 10, 2007 4:01 am

Post » Tue May 10, 2011 7:04 pm


sooo... I'ma get a mod.

You got one. :) I guess we can close this now.
User avatar
Tai Scott
 
Posts: 3446
Joined: Sat Jan 20, 2007 6:58 pm


Return to Fallout: New Vegas