New Vegas GECK and Mods forums?

Post » Wed Mar 09, 2011 3:48 am

Gstaff,

After morning coffee, would it be too much to ask for the New Vegas mods and GECK forum? I just got home with my copy, popped-open the hood and have posts to make!!

This is ... better than heaven. :fallout: I facebook'ed my entire adventure to GameStop for the midnight release, so cool. :)

Thanks!

Miax
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Chloe Botham
 
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Post » Wed Mar 09, 2011 1:47 am

Are you threatening to become supreme ruler over the empire of New Vegas modding !!!Q

Or did you just find something interesting in the Vegas GEck?


I am curious if the new animations they added such as FORE means at some point they opened up a way to add custom animations ?
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Lyd
 
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Post » Wed Mar 09, 2011 1:18 am

I'd imagine they might add them sometime after its officially released which is still 2 hours from now. Did the GECK come on the actual disc?
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kevin ball
 
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Post » Wed Mar 09, 2011 1:49 am

You do know you cant play for another 2 hours anyway? I think they will add the 3 new forum subareas withing a few hours of its 'official' release in 2hours.

@ LFox - Yes, it ships with the game. In 2 hours someone could already make a mod for it. :D Man I will not be able to sleep tonight, nor wait through school tomorrow. D:
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Rob Davidson
 
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Post » Wed Mar 09, 2011 11:09 am

You do know you cant play for another 2 hours anyway? I think they will add the 3 new forum subareas withing a few hours of its 'official' release in 2hours.


Edit: Ummm yes, and I THOUGHT the GECK was not locked, but I was wrong. :(

So I'm totally legal but still waiting. :)
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Amie Mccubbing
 
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Post » Wed Mar 09, 2011 12:08 pm

Ummm yes, but the GECK is not locked. :)

So I'm totally legal ol buddy!

Time to rip these BSA's apart...

Oh mah gawd. Your kidding me!!! I cant get it until they put it up on steam as a download! Have fun being the only person using it right now. :thumbsup:
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Sara Lee
 
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Post » Wed Mar 09, 2011 12:33 pm

Don't think we will have the mod forums until GECK is released. So later today hopefully, or at least this week :P
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Eileen Müller
 
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Post » Wed Mar 09, 2011 11:54 am

@ LFox - Yes, it ships with the game. In 2 hours someone could already make a mod for it. :D Man I will not be able to sleep tonight, nor wait through school tomorrow. D:


Ahh i knew it comes out on release day but i didn't know it'd be on the actual disc. I have no doubt there. I got a list of my mods i want to port over pretty fast.
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Dina Boudreau
 
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Post » Wed Mar 09, 2011 1:19 am

Few more hours to wait... I can wait.. Really I can!

:shocking:
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Emily Rose
 
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Post » Tue Mar 08, 2011 8:57 pm

Few more hours to wait... I can wait.. Really I can!

:shocking:

Miax,

don't you want to play NV first?? :P

or are you a modder at your core, through and through? :user:


@Nilla:

i seriously doubt they opened up the animations in the GECK that much. i suspect they added in a few more anim types (slots). i really hope i'm wrong though.... :hehe:
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Melis Hristina
 
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Post » Wed Mar 09, 2011 6:37 am

Few more hours to wait... I can wait.. Really I can!

:shocking:

Can you see if you can at least use the old BSA browser with the new BSAs?

i seriously doubt they opened up the animations in the GECK that much. i suspect they added in a few more anim types (slots). i really hope i'm wrong though.... :hehe:

They added new nodes apperently because of the ironsites. Hopefully other nodes haven't been changed too much, that way I can jump right into making my roboghoul mod!
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gary lee
 
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Post » Wed Mar 09, 2011 1:08 pm

Miax,

don't you want to play NV first?? :P

or are you a modder at your core, through and through? :user:


GECK first, game second...

I played Fallout 3 for hundreds of hours, maybe 200 total. I have spent at Least 2,000 hours in the GECK and modding, building a huge airport DLC that I plan to convert to New Vegas format and continue working on. So for me, the game building aspect is as important (if not much moreso) than the game itself. Insanity runs deep in my veins.

I can see no reason why the BSA format would be any different, I will make my last GECKulation here before release; FOMM (the Fallout Mod Manager) in it's current form for Fallout3 will open and work with New Vegas without modification - we'll see if I get this one right or not soon. :)
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i grind hard
 
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Post » Wed Mar 09, 2011 7:37 am

I can see no reason why the BSA format would be any different.

They made slight changes when switching over from oblivion, I expect they would do the same again.
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Amber Ably
 
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Post » Wed Mar 09, 2011 6:15 am

Is the Geck really in the Game Disc ? Has someone seen some changes with FO3 Geck ?
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Shae Munro
 
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Post » Wed Mar 09, 2011 12:10 am

No.

I started ahttp://www.gamesas.com/index.php?/topic/1122265-initial-technical-details/ I've found so far, hopefully we can build up a list.

Cheers
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Taylor Tifany
 
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Post » Wed Mar 09, 2011 5:30 am

They're available now
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Erich Lendermon
 
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Post » Tue Mar 08, 2011 8:45 pm

Better late than never
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Melung Chan
 
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Post » Wed Mar 09, 2011 6:42 am

can i change the scope of the binocular with this tool?
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Marcus Jordan
 
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Post » Wed Mar 09, 2011 9:51 am

Locking this as the GECK and Mods forums are now open.
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Guy Pearce
 
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