New Worldspace - Cells not connected

Post » Tue Jun 19, 2012 7:19 pm

So, Maybe I am being an idiot... but when I create a new worldspace, I have just been toying with editing the landscape by hand because I want to make a large area similar to blackreach, say.

Now, I make the worldspace, and I edit the area with the landscape editor. In the cell view, I see wilderness * going off in every direction from 0,0... I edit multiple wilderness cells during the process.

When I save this, and load in it skyrim, I load only 1 cell. And I can only COC to it, of course, if I rename one of the wilderness cells to something.


So, suppose I have Stupid Mod. My new worldspace is called Stupid, my first wilderness cell is at 0,0 and I call it Stupid1. I work on the landscape from 0,0 on outwards. How do I connect 0,1 0,2 and so on so that when I load this .esp in skyrim, I can actually walk from stupid1 to stupid2. I end up on a floating piece of land with all the sides cut off, and no way to access all the other stuff I've put in.

It's late and I'm very tired, but I hope that explained what I am asking. I don't really need a heightmap, I don't need LOD (I don't think) because I am simple trying to make an exterior worldspace that will house a dungeon that feels like it is an interior.

Any help on making adjacent wilderness cells show up adjacently in skyrim? Is this a bug or am I doing something very wrong?
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