Also, making Brink f2p doesn't sound like a good idea.....Brink wasn't big like TF2 when they made it f2p.....I bet that's the last thing on their minds.
That it doesn't have players isn't a reason *
not* to go F2P, it's a reason *
to* go F2P! The game isn't even a year old and despite selling well, *
nobody* is playing it. If the Steam top 100 only has your game listed when you promote a bundle sale at a massively reduced cost, and a free weekend -
that shows that gamers are willing to jump in and play, and also that they're willing to part with a few quid/dollars for something. On average the bottom games in the top 100 generally level off at a peak of 4/500 players a day. On good days 5/600 players. Brink is never listed here, even on a bad day for other, older games. For an online multiplayer shooter, that ain't good.
F2P ain't a perfect option, but it's better to have a game riding somewhere in the top 100 with X000 players at any one time, with a nice peak somewhere around DCUO or some other F2P MMO, with the ability to make a return on micro-transactions. Better to have people playing it and potentially parting with
some money - than it is to have nobody playing it, and with too few people willing to part with £20/$18 dollars for the base game.
If the quality of the DLC is of a good standard, and new games modes shake up the dynamic a bit. Like say, giving all players one Revival Syringe each, in a perma-death team match, in which players die permanently if they have used their one syringe, and the team medic is dead (one medic per team) it'd make for some mightily different team-based play with players being less likely to sprint into danger and more likely to plan their defence and assaults. Insta-gib matches. New weapons. Abilities. Perhaps even a new fringe class available at level 24 (all to reward sticking around for longer).
From what I can judge of the guys and gals in the Brink offiicial Steam group and the Brink TV group, most who played Brink stopped at about rank 2. Very few of those who played attained the Rank 5 cheevo. With Steam achievements being more a personal deal, than a means to garner a gamer score, they give a good idea as to what point in the game players are dropping out. Somewhere around Rank 2. lol 360 and PS3 players are more likely to have played long enough to reap the achievements/trophies for the score, but a majority stopped playing as soon as they had them all. Can't judge whether they stuck around because they liked it, or stuck around for the score. lol
Anyway... IMHO F2P is worth a shot. I can see Brink riding somewhere in the Steam Top 20, of the 100, with a few thousand players a day logging on to shoot some crap at crap.
