NIF -> Blender 2.63a

Post » Fri Jul 13, 2012 10:04 am

Can someone please help me with something, i am trying to find ANY way to import the skyrim models or the skeletons into blender along with their skeletons and/or their vertex groups. more preferably i would like to have the skeleton. i have already tried to make my own skeleton for the model and it simply wont work properly. does anyone know of a way to do this?
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BrEezy Baby
 
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Post » Fri Jul 13, 2012 2:03 pm

Blender's Niftools cannot import/export Skyrim models directly. There are workarounds, such as http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Skyrim._Part_1, which is basically converting into and out of an F03 model to fool Blender. There's clean up to do in Nifskope at the end, so be sure to read both parts.
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Silvia Gil
 
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Post » Fri Jul 13, 2012 3:49 pm

3ds max is the only program i'm aware of that has and import / export module that will work with skyrim nifs. And from what I read, it's buggy too.
Right now, the best practice appears to be creating your model in blender 2.49b, re-working and replacing nodes in a skyrim nif in nifskope, and maybe you'll get your model into skyrim.

Of course, I have no experience personally, this is just from what I've read. You're probably better off doing a search in the CK forum for more info.
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Alada Vaginah
 
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Post » Sat Jul 14, 2012 12:35 am

Well, im trying to get it into blender with its skeleton/vertex groups because i wanted to make some animations/cinematic sequences and render it in blender
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Penny Wills
 
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