Nifskope question..

Post » Thu Jun 21, 2012 3:25 pm

I'm new to Nifskope and I'm really not looking to get into using it much however I came across a situation where I had added a few tattoos to my in-game wife Aela. When wearing some user created clothes I noticed the tattoos were missing so I figured they had added their own texture to the nif file and apparently I was correct. I downloaded Nifskope and opened the nif files _0 and _1 for the particular clothes mod I want to change the textures for, figured out how to do that and have changed the textures so that in Nifskope the model correctly shows the tattoos, however when I open up the game and load my save, i still see a bare leg with no tattoo. Any help is appreciated.
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SUck MYdIck
 
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Post » Thu Jun 21, 2012 5:16 pm

If I double click the nif file it opens in CK and shows my changes correctly, but nothing I do will get it to show in-game.
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R.I.p MOmmy
 
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Post » Thu Jun 21, 2012 2:40 pm

Wow.. no one has a suggestion?
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Jack Moves
 
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Post » Thu Jun 21, 2012 5:42 pm

Did you save WITH your modded armor equipped and you are loading that save to test changes? If so, reload to an older save before you "found" the armor in game.

Save games can still hold texture data so that is why you are supposed to test mods fresh with a save that has never seen said mod.

So I saw this suggestion and uninstalled the mod, then loaded the game, did a clean save, reinstalled, made my edits again, started the game and again, my changes were not there. How exactly can I get my save game to stop loading what is essentially a cached version of the mod?

Another alternative would be to name the nif file something new and then in CK edit the object to use the new nif file, but every time I try that CK crashes.
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Sasha Brown
 
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Post » Thu Jun 21, 2012 8:30 am

Can you post a pic of the BSShaderTextureSet block details?

Also, it might help to explain how you added tattoos to Aela in the first place. Is it just a body mod?
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Lillian Cawfield
 
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Post » Thu Jun 21, 2012 7:13 am

Yes it's a body mod... so i just used the nif file for her and replaced the one in the clothes mod. I'm almost positive this is an issue with the save file but I can't seem to find a way around it.. I will get the pic in a sec and edit this post.

http://www.mediafire.com/conv/7fe6cec52febcf65c441313e9fbf4eba3c690f52663f836084a8e63d6c366d6d6g.jpg

Also, if I remove the nif files and load up the game, where her body should be, it's not there, pretty much what you'd expect, but when I put the modified nif files back in with my updates, it goes right back to showing what was in the nif file before my update. Strange as that seems to indicate that it's not a save file issue.

It's frustrating because, even never having used Nifskope before, I was able to figure out how to replace the dds inside of 15 minutes. Now hours later I still can figure out how to get it to show in game.. bah
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Marta Wolko
 
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Post » Thu Jun 21, 2012 5:04 am

It might be worth stating that I am changing her clothes via a script that executes when she goes through a certain door. The script works as I have been using it for weeks, but I mention it in case there is any weird caching with it. I have been removing the script, starting the game, saving, then quitting the game and putting the script back into the script folder. That usually takes care of any weirdness with scripts.
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Cool Man Sam
 
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Post » Thu Jun 21, 2012 8:16 pm

Ok, the nif looks fine (assuming you've changed all 4 related textures).

Scripts do lead to weirdness, it may or may not be that. I'd suggest the only thing to do to ensure an entirely clean save is;

1. Remove the clothing from Aela.
2. Uninstall the mod. Delete all its files from your Data folder.
3. Delete your script from the scripts folder.
4. Enter the game, move from whatever cell your in to another, like a different building interior. Save in new slot.
5. Make your edits to the nif.
6. Reinstall the mod, go in game and get the clothing again.

If the nif file is named exactly the same I don't see why it wouldn't show up as new. You don't have Skyrim installed in Program Files, do you?
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Cameron Garrod
 
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Post » Thu Jun 21, 2012 3:12 pm

skyrim is in it's default location for steam... program files(x86)>steam>steamapps>common>skyrim

Thanks.. I guess I could try this again.. but it is definitely a beating.

*UPDATE
Nope.. she still has her leg sticking out without a tattoo.. wow... just wow.
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Kelvin
 
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Post » Thu Jun 21, 2012 9:17 am

The particular clothes mod I am working with http://skyrim.nexusmods.com/downloads/file.php?id=11767 has it where you can put on the skirt separate from the rest of the outfit and when you do, the tattoo shows up fine. But the second you throw on the corset, it changes the body back to the one in the original nif.
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Mandi Norton
 
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Post » Thu Jun 21, 2012 5:37 pm

Did you change both nifs?
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Darren Chandler
 
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Post » Thu Jun 21, 2012 12:47 pm

Yes.. both _0 and _1

As I have said, you can double click them and they come up in CK showing my changes.

I just don't understand why some of the mods don't add their own bodies inside the clothes and others do. I'm sure there is a good explanation but I don't know jack about that stuff.
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Ice Fire
 
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Post » Thu Jun 21, 2012 3:00 pm

I meant, did you change _0 and _1 of both the skirt and the corset? Are there any other pieces of clothing that may have "legs" in them? You'd need to change them all.
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Shae Munro
 
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Post » Thu Jun 21, 2012 11:22 am

No.. the only ones with a body in them is corset.
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Laura Mclean
 
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Post » Thu Jun 21, 2012 6:18 pm

Actually, I just dl'd and looked at the nifs ... if you're wearing the gloves (or arm thingies) it also has a body in it so you'd need to change 1stpersonDCSorcBody_0 and _1 also.

If that doesn't help, I'm sorry, I don't know what else to do.
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steve brewin
 
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Post » Thu Jun 21, 2012 5:18 am

Thanks man.. I'll give that a shot though I'm pretty sure I did that one of the times but I can't be positive. I just checked and if I had updated it, I overwrote again with the originals.. I will try again.
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Rachel Eloise Getoutofmyface
 
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Post » Thu Jun 21, 2012 3:41 pm

So I saw this suggestion and uninstalled the mod, then loaded the game, did a clean save, reinstalled, made my edits again, started the game and again, my changes were not there. How exactly can I get my save game to stop loading what is essentially a cached version of the mod?

Another alternative would be to name the nif file something new and then in CK edit the object to use the new nif file, but every time I try that CK crashes.
So weird. Ive never been quoted in a different thread before from the thread the post was originally from
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Travis
 
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Post » Thu Jun 21, 2012 10:56 am

So weird. Ive never been quoted in a different thread before from the thread the post was originally from

I was desperate looking for answers. ;)

And btw, it still doesn't work. hahah
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R.I.P
 
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Post » Thu Jun 21, 2012 9:30 am

Is she wearing anything else other than this outfit?
If she's just wearing the corset, does it work?
If she's just wearing the gloves, does it work?
Does it not work if she's wearing both?
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W E I R D
 
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Post » Thu Jun 21, 2012 5:22 pm

If she just wears the corset, it doesn't work. If she does wears the skirt, it does work, I don't think you can wear the gloves by themselves.

Let me see if I ever tested what you had me do last yesterday... I know I updated that file but I don't know if I tested it after that.

*UPDATE
Nope.. still no tattoo.

How can it be that if I remove the nif files and run the game, the mesh is invisible, but when I put the edited nif files back and load the game, it goes back to the original, unedited nif? That says to me, yes I look at the nif file to know what to load, but I don't see your edits. I just don't get it.
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Benji
 
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Post » Thu Jun 21, 2012 12:29 pm

I got it to work, sort of...

I thought, lets try something stupid, so I copied the dds files for Aela to the character>female folder under textures thinking.. this won't do anything and guess what, fired up the game and boom, there was the tattoo. Now the problem with that is, I don't want every female in the game to have Aela's body, so this isn't a fix, but now we know that it's still reading the dds files from textures>actors>character>female. Is there possibly another path I need to set in the nif to get it to use textures>actors>character>Aela?

Is the save file caching the path to the texture it thinks I want to use?

Just found this: http://forums.nexusmods.com/index.php?/topic/517969-nif-texture-path-override/
Question I would have is.. what is the GECK? Sounds like Fallout 3 to me.

I now believe that the problem is what is mentioned in the link I provided. "Texture set" found when looking at the ARMA for the corset, it is set to "SkinBodyFemale_1" when I try to change it to SkinBodyFemaleAela" which is the correct skin texture I want to use, CK crashes.
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Sammygirl
 
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Post » Thu Jun 21, 2012 11:00 am

That was my next guess.... the texture set on the armor, so I think you've nailed it. Unfortunately I couldn't tell you why the CK is crashing.
Are you doing it this way, per the wiki?

"For any object type (Armor, Static, etc) click Edit in the Model field to bring up the http://www.creationkit.com/Model_Data window. Double-click on any entry in the list to select a TextureSet form for that portion of the model."

Edit: Wait.. it might be defined in http://www.creationkit.com/ArmorAddon.
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Abi Emily
 
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Post » Thu Jun 21, 2012 7:32 pm

Fixed it. I went into CK and deleted the ARMA reference for the corset that wouldn't let me change the texture set, then recreated it from scratch using the correct texture set and bam. So, you can change the nif all you want, but you have to change the texture set in the ARMA reference or it isn't going to do squat.

That's roughly 6 hours of my life I will never get back and for something silly, but I just can't let crap like that go.... anyway, thanks for the help Hanaisse.
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ZzZz
 
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Post » Thu Jun 21, 2012 8:14 am

Oops didn't see your post before my last post.. no I hadn't seen that wiki entry but I found the way around the stupid crashes, just recreate the dang thing. And you know what, before I even knew what the "Texture set" was, I tried to change it to something else and that was way back in the first hour I was trying to fix the issue, but since CK kept crashing I just said screw it and moved on with other ideas.

Oh and yeah, I had gone directly to the ARMA entry, but it crashed there too... who knows, CK is a buggy mess. I can tell you this, changing the nif file should of been good enough. Not sure the purpose of the texture set other than to drive people insane. This should of been a 15 minute deal.
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Brentleah Jeffs
 
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Post » Thu Jun 21, 2012 7:52 pm

:banana:

Yes, it should have been as easy as playing in Nifskope, and could have been if this was Oblivion - no textures to deal with in the CS! Unfortunately we have to deal with the tools given. Glad it's all worked out. :)
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Bryanna Vacchiano
 
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