Ninja appears to be broken once again

Post » Sat Feb 19, 2011 9:36 pm

Ninja is, as far as I can tell, once again not giving the 15% unarmed and melee critical chance it should. Neither the console command player.getav critchance nor (very brief) ing game testing refelcts any increase in critical chance after selecting the perk. Can anyone else confirm this?

And, if It is indeed broken just like it was in F3, can we actually get it fixed in an official patch this time around?
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Maya Maya
 
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Post » Sat Feb 19, 2011 10:59 pm

Wow I didn't know it was bugged in Fallout 3 too. This is a pretty serious bug, ninja is practically the number one reason to even play a melee character in these games.
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Sweets Sweets
 
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Post » Sun Feb 20, 2011 4:00 am

considering they seem to have just copied over all the stuff from fallout 3 that they needed, if it was borken there then it is properbly broken now.
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Melly Angelic
 
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Post » Sat Feb 19, 2011 7:24 pm

I noticed this, too. I chose the Ninja perk and didn't see any real change in frequency of crits.
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Chris Duncan
 
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