First some modding advice, I am currently looking at the exterior cells for all items that do not belong in an ncr controlled town. I am then giving them a unique reference id. If I understand the concept correctly, I can then call those unique id's in a script and disable them. I plan on attaching a script to a new terminal entry on the mayors computer.
Would this mess anything else up? I am assuming that since I tagged each item with its own unique id, I will not be altering other instances where those base objects are called.
Also, I was curious if a perk was made to put the player into the NcrFactionNv, how would it react with disguises? I was thinking it'd be neat to add in a recruiting station. Downside of the perk being all NCR enemy factions will always recognize you for what you are. A ncr trooper. Upside would be access to a merchant that sells ncr gear based on your reputation. (Early way to get ranger armor?). Not sure how possible that bit is for me. Never messed with merchants before.
