is it normal that openening any cellworld space creates dirt

Post » Tue Jun 19, 2012 5:26 am

just curious, in GECK, simply opening a cell didnt create a dirty record, If I moved/inserted/deleted anything in the cell, then it created the record.

but it seems that in CK, just openeing the cell seems to be recording in the plugin file.

when I deleted these records with tesvsnip, it shows some error message during bootup in CK.
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Izzy Coleman
 
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Post » Tue Jun 19, 2012 1:35 pm

This does not happen for me. I can open any cell with no edit. But, if when I am checking objects out, I accidentally mess with them, then it shows as edited.
I have actually successfully linked vanilla xmarkers into my script properties with no edit to the cell I linked to. (for my teleport destinations)
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abi
 
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Post » Tue Jun 19, 2012 12:20 pm

thanks, I guess I was being sloppy.
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Elea Rossi
 
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Post » Tue Jun 19, 2012 2:45 am

if you get the error message about record count doesnt match, hit yes and the CK will update the header with the correct record count.
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Andrew Lang
 
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Post » Tue Jun 19, 2012 4:26 pm

I only got that error when I loaded a mod I created using 'SkyEdit'.
Could TESsnip be causing the header errors too?
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john page
 
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Post » Tue Jun 19, 2012 1:55 am

i think any of the manual hex editors will have this error message, unless you went in the header of the esp and updated the record count yourself.
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Grace Francis
 
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