Not Enough Things To Spend Money On!

Post » Sun Jun 03, 2012 6:07 pm

We could spend money at a taxidermy shop if there were any. And if we could skin animals.
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Eoh
 
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Post » Sun Jun 03, 2012 10:40 pm

I hope they add more money sinks in a future update.
Money is kind of pointless, I do have to agree with you guys on that.
I am level 21 and had the game since it came out, I take my time and only have 10k. The reason-being is because I bought the most valuable thing in the game, a house and furniture. That's it. Nothing else is unique to me in the game to be honest. (Money-wise)
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Robyn Lena
 
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Post » Sun Jun 03, 2012 5:54 pm

Geez, if anyone wants to send some cash my way, that'd be great. I consistently have to ration what I get, when I get it, when I should spring for something for my companion, etc.

Level 28, not sure where everyone is getting their money from...

How. Not? Sell everything you don't need, you can carry a ton especially with a companion. If you take up Enchanting, just get the Banish enchant and enchant crappy stuff and sell it to a vendor. Each Iron Dagger sells for almost 2500 gold. It isn't like there is a lot of gear that you need to buy. You use money to train skills if you are lazy, buying a house which you don't really need and uh a horse I guess?
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C.L.U.T.C.H
 
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Post » Mon Jun 04, 2012 12:05 am

Apart from (a very small number of) houses and horses, there really isn't a lot to spend money on in this game.

All of the shops sell nothing but dungeon loot, they almost never sell unique items. In Oblivion, shops had unique items that gave you something that you could save up your money for. In Skyrim the shops reset daily and have no unique items, so you never have anything that you can save up your money for.

Horses are also fairly cheap, which means you don't have to save up for that extra fast, awesome horse.

There aren't many houses, and some are absurdly cheap considering their quality (like Breezehome and Vlindril Hall).

We don't have money sinks like Arena betting, or some sort of gambling minigame.

Overall, gold is semi-useless because there isn't enough ways to spend it.

Spend a little time filling kettles of gold while we all wait to catch a rainbow. And, don't stop there, jewelry and gems work nicely... mind you, sometimes they twitch (even all the way out of your house for some, apparently).
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Maeva
 
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Post » Sun Jun 03, 2012 7:12 pm

Blacksmiths should be able to smith and upgrade your equipment by payment.
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Sebrina Johnstone
 
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Post » Mon Jun 04, 2012 12:11 am

You can hire mercs/guards what are you on about? Obviously you don't spend enough time in Inns/Taverns I can remember at least 4 or 5 offers for to join me in my adventures for a fee....

In regards to the OP, try using gold for training especially at higher levels, it gets quite expensive! I spend my gold just as quick as I earn it, not sure how people save up that much gold, always buying more arrows, or a new weapon or armor and the fact that most vendors don't carry much gold makes it hard to get rich quick anyhow.

:rolleyes:

alright let me put some emphasis in my post.




MK-{OmegaX}, on 20 December 2011 - 07:27 PM, said:

What would have been useful was to have options like hiring guards(notice the S) NOT COMPANIONS, just Guards..you know for rp purposes..Skyrim is an RPG right? or betting in fights or upgrades for Mounts. yes the upgrades and houses in general are EXPENSIVE AS HELL, but it just ends at that point and the homes kinda get monotnous. have real mercs that go for a weekly pay and guard your homes, or thieves that take it from you, something other than limited and purely functional options like Skill raising.


Hey If Armor and weapons had damage that would have beena decent sink : :biggrin:

I don't know, theres alot of do this and do that as a means to and end and just about 0 do it because you want to going on in this game
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Hearts
 
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Post » Mon Jun 04, 2012 9:43 am

Sorry to bring it up, but this is why I'm all over Morrowind. You could find something that was worth 50,000 gold in your travels if you were a master of exploring. Skyrim doesn't seem to have the awe factor in finding unique items such as this, instead randomizing loot, or having uniques look exactly like their common counterpart with a shiny film over it. The only bad thing about that in Morrowind was that nobody could ever buy these things from you haha.
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Yvonne Gruening
 
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Post » Mon Jun 04, 2012 5:53 am

Get wasted on Alto Wine, pick up some strangers, and make Sanguine proud.
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Dj Matty P
 
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Post » Sun Jun 03, 2012 6:47 pm

Buy.. A horse? Psh i just steal em.
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Killer McCracken
 
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Post » Mon Jun 04, 2012 5:01 am

Currently around 180.000 gold and dumping it in investments in about every place I can find. Not only that but once you get the perk from finding all those 24 stones of barezthia (or something) you can find at least 2-3 flawless gems in about every urn and more in chests. My house in Riften is now my "Treasury House" and has nothing but gems and gold ingots spilled across every possible surface (expect floor, ofc :tongue:).
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XPidgex Jefferson
 
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Post » Sun Jun 03, 2012 9:26 pm

Also, making health poitions much more rare would go a long way toward improving this game.

That's another thing which falls right into the discussion of over-abundance. There was one time, I think it was a dragon priest, where I FINALLY used potions. That was about 70-80 hours into the game where I finally needed potions, draughts, or what-have-you. Thing is, it felt awesome. I loved that I needed these things. I wish there was more of that.


So, suspend your disbelief and play... or find another game which focuses more on the economy.

That's not a very good argument. I don't think anybody here is saying this is a deal-breaker for them. Just, well, there's too much money and not enough to spend it on. Would be nice if it wasn't that way. I doubt it really would be hard for developers to NOT include five billion saphire and emerald necklaces in their next TES game.

Geez, if anyone wants to send some cash my way, that'd be great.

Sure. Just paypal me the amount of money you'd like in Skyrim gold and we'll get you all set up. :hehe:
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Samantha Wood
 
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Post » Mon Jun 04, 2012 4:32 am

Perhaps DLC will give you more stuff to spend money on.
Hey! Maybe you can find a chest in the wilderness, store it there and come back for it later when you need it.
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Jimmie Allen
 
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Post » Mon Jun 04, 2012 1:11 am

This is how 90% of games are, you have a tough time getting money at the beginning but by about halfway you have loads more than you need. It's a shame there isn't more expensive stuff to buy but in reality there isn't a good way to fix the problem other than adding a bunch of crap that's expensive. And even then eventually you will have bought it all.
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ijohnnny
 
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Post » Mon Jun 04, 2012 10:30 am

It would have been nice if your followers (well the mercs anyway) had a daily or even WEEKLY fee. I mean a one-time payment of 500 gold is just...lame. Especially considering how easy it is to find gold in this game compared to previous titles. (Gold and jewels in EVERY dungeon chest....come on, Beth....)
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Maya Maya
 
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Post » Sun Jun 03, 2012 6:58 pm

Best thing to do would be:
No lootable armors from corpses, only from chests.
Armors with high prices, like 30 000 for daedric armor or even more.
Merchants which have lots of unique items
no level scaling items
Armors and weapons very hard to find/get.
Enemies which have powerful weapons should easily kill you if you've got weak armor because now you can kill draugr with ebony sword very easily when you're in steel armor and with steel sword.
And of course no smithing, or at least ignots much more expensive and hard to find, and some better smithing system

That would make money worth spending.

I don't care about any expensive houses or horses because I never really buy them because I don't need them.
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bimsy
 
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Post » Sun Jun 03, 2012 6:09 pm

This game isn't an economic simulation. They decided as part of the core design not to deal with any real economic issues. Everything this faked... production, comsuption, commerce.... there's just the illusion of actual worth. So, suspend your disbelief and play... or find another game which focuses more on the economy. I wish it were better, but the current model is actually better than something that trys to be something it isn't.

Who said we wanted an economic simulator? It's poor gameplay design when you have tons of money and little to spend it on. It would be fine if we had a lot more to spend money on, but only 2 houses are huge expenditures in the game. Maybe they could have smiths make you upgraded gear in exchange for some gold, or have mages enchant gear for a price.

It's not like the game needs some gigantic reworking to fix this problem...
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Dean Brown
 
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Post » Mon Jun 04, 2012 4:14 am

Personally, I like it.

Skyrim is a barbaric land with no luxuries. Once you're able to equip, house, and feed yourself for the rest of your life, having millions more gold really shouldn't be good for anything.

To put it another way: "Wealth can be wonderful, but you know, success can test one's mettle as surely as the strongest adversary."
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Naughty not Nice
 
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Post » Sun Jun 03, 2012 10:51 pm

Econ is defiantly not the strong suit of this game engine; it's been hopeless since Morrowind.
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Sarah Evason
 
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Post » Mon Jun 04, 2012 7:09 am

this is why i'm really hoping for some stronghold type quests. based on the quest type (thief/mage/fighter) you could have your own base. which would have to be staffed and garrisoned and upgraded. this could be used as a money "sink" and give you some more interesting radiant quests, like depending on which civil war faction you sided with the other side could attack. or random dragon attacks etc etc.

This would be awesome. Someone suggested a re-building Helgen DLC in another thread. You can spend money to build the houses, stores, guard posts, hire guards and pay them annual salary etc

Sorry to bring it up, but this is why I'm all over Morrowind. You could find something that was worth 50,000 gold in your travels if you were a master of exploring. Skyrim doesn't seem to have the awe factor in finding unique items such as this, instead randomizing loot, or having uniques look exactly like their common counterpart with a shiny film over it. The only bad thing about that in Morrowind was that nobody could ever buy these things from you haha.

The talking mudcrab. He had 10k on him. Sell him something worth 10k, wait 24 hours, then repeat 3 more times. Then wait 24 hours again and sell him the 50k item for those 4 10k items and 10k :)
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SUck MYdIck
 
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Post » Sun Jun 03, 2012 6:27 pm

They could let us use our excess dragon souls, bones, scales, gold, and alchemy skills to build some horrific frankenstein dragons to unleash on the world or something. :rolleyes:
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Marine x
 
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Post » Sun Jun 03, 2012 11:24 pm

There needs to be a mod in which you do a quest and get the deed to a broken down castle. You then do quests and pay money to upgrade the castle. It should be massively difficult and expensive to do

:D
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Holli Dillon
 
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Post » Sun Jun 03, 2012 9:17 pm

they should make a DLC. Wait, a DLC to spend money?
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Karine laverre
 
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Post » Mon Jun 04, 2012 2:26 am

I think it would be neat if we could build a castle/tower/dungeon. Some empty patch of land, and you get to pick what to build, fund it, pay for armed caravans to move the construction supplies (or if you're cheap, escort the caravans personally, at great risk or boredom), pay for houses to be built as well, so you can attract your own villagers, commission a city watch (or leave it lawless and defenseless other than when you're home). Even get to train the master at arms in one of your skills, and based on the level of the Master at Arms training that you've done, is the level that your guards have that skill.

Alchemy - the guards have potions and poisons they use for an edge
Smithing - the guards have superior equipment (fine, flawless, etc, based upon skill)
Enchanting - the guards have some magic items, and maybe even a soulgem or two to recharge their weapons with
Destruction - All hail the fireball spewing guardsman!
Restoration - Self-healing guards...maybe they'll even use Healing Hands to spider-tank!
Alteration - The guards have Detect Life, and therefore cannot be surprised
Illusion - the guards can Calm their foes, cutting them down while defenseless
Sneak - You recieve early warning of any attacks that may come
Pickpocket - you recieve increased income from the 'confiscations'
Archery/1h/2h/LA/HA/Block - Standard effect, though guards trained in one of them will use equipment to match the skill
Conjuration - you specify summoning/necromancy when you train it. Guards use what you specified then. Better the skill, stronger the spell.
Lockpick - you recieve periodic bonus loot from your guards 'confiscations'

Couple that with a system that includes attacks upon your lands, defend the land quests, and dragon attacks...could be fun, and offer a great diversion from dungeon delving. Include things like hiring blacksmiths and securing supplies of ingots for them to make equipment for your guards with (or trade routes for the ore/ingots). Easy to outfit them in Iron, but if you want them in Ebony or Glass, that's gonna take some serious work, and a lot of palm-greasing.

Seriously, with costs for construction, furnishing, hiring, training guards, arming guards, bribing officials into opening trade routes with you, supplying guards for trade routes...best goldsink EVER!
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Roanne Bardsley
 
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Post » Mon Jun 04, 2012 4:09 am

they should make a DLC. Wait, a DLC to spend money?
Best laugh I've had today :rofl:
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Alexx Peace
 
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Post » Mon Jun 04, 2012 8:57 am

I think it would be neat if we could build a castle/tower/dungeon. Some empty patch of land, and you get to pick what to build, fund it, pay for armed caravans to move the construction supplies (or if you're cheap, escort the caravans personally, at great risk or boredom), pay for houses to be built as well, so you can attract your own villagers, commission a city watch (or leave it lawless and defenseless other than when you're home). Even get to train the master at arms in one of your skills, and based on the level of the Master at Arms training that you've done, is the level that your guards have that skill.

Alchemy - the guards have potions and poisons they use for an edge
Smithing - the guards have superior equipment (fine, flawless, etc, based upon skill)
Enchanting - the guards have some magic items, and maybe even a soulgem or two to recharge their weapons with
Destruction - All hail the fireball spewing guardsman!
Restoration - Self-healing guards...maybe they'll even use Healing Hands to spider-tank!
Alteration - The guards have Detect Life, and therefore cannot be surprised
Illusion - the guards can Calm their foes, cutting them down while defenseless
Sneak - You recieve early warning of any attacks that may come
Pickpocket - you recieve increased income from the 'confiscations'
Archery/1h/2h/LA/HA/Block - Standard effect, though guards trained in one of them will use equipment to match the skill
Conjuration - you specify summoning/necromancy when you train it. Guards use what you specified then. Better the skill, stronger the spell.
Lockpick - you recieve periodic bonus loot from your guards 'confiscations'

Couple that with a system that includes attacks upon your lands, defend the land quests, and dragon attacks...could be fun, and offer a great diversion from dungeon delving. Include things like hiring blacksmiths and securing supplies of ingots for them to make equipment for your guards with (or trade routes for the ore/ingots). Easy to outfit them in Iron, but if you want them in Ebony or Glass, that's gonna take some serious work, and a lot of palm-greasing.

Seriously, with costs for construction, furnishing, hiring, training guards, arming guards, bribing officials into opening trade routes with you, supplying guards for trade routes...best goldsink EVER!

I support this idea. Hopefully Bethesda does something like this in DLC. Oblivion had that castle DLC, and Skyrim should get something like that too, but better.
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Jessica Colville
 
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