Delete the tri's under the house [or the ones you don't want NPC's getting too] then rebuiled the navmesh to include your additions. Personally, I would move the house so it sits inside
one cell and doesn't cross several like you have it. Although that won't make any difference in the game [mostly], it would mean you'll end up spending less time navmeshing all those separate cells and aligning the border verts.
The cell navmesh border really only needs to be defined where edges [verts] meet at the border and overlap. If they are not, NPC's won't be able to cross over those tri's and with isolated tri's spanning two navmeshes [or more] like that it will cause some pathing hiccups. The CK might also throw an error at you that some edge borders aren't aligned or connected. Generally speaking, it's always a good idea to connect them - if you don't want to, don't put tris there.