(Wall o’ text warning. First post on the forum, so please direct me to an earlier thread on this if it exists).
I have noticed a few threads on other forums speaking about low-level armours and gear and how it can improve immersion, but no advice.
I have a fully-fledged lvl52 Khajiit, but the appearance of deadric, ebony and glass weapons and armours make it feel as if everyone in Skyrim traffics with demons to get weapons. I felt these types of weapons should be exceedingly rare, or of D’eadric or Aedric origins. For him, it is immersive because he is a powerful spellsword and the world is going to pot.
In Oblivion I kept one character, my redguard warrior, at lvl 1 for the whole game, missing out all the deadric quests and level dependent stuff, (I had already done those with my Breton), so that I can use the steel weapons for more than 3-4 levels, i.e. the entire game and that bandits I meet do not have deadric weapons when they only have about 10 gold to their names.
Now, in Skyrim I have two more low characters, one, my redguard warrior, I will stop levelling at around lvl 25 so that all items carried by enemies or spawned is Elven level or lower, meaning no glass, ebony or Deadric weapons, besides those gained from deadric quests and as fixed items (e.g. blade of sacrifice.).
I have 24 perk points to distribute for him. Light armour’s stamina boost, dual wielding, restoration perks. Powerful warrior.
The second char is my orc warrior who I am keeping capped at lvl 5 so that only steel weapons are forthcoming, not even orcish armour or weapons. This is two-fold: I know there are orc weapons and armour fixed around the game, so I don’t need to harvest them from fallen enemies, and more ppl would use steel and iron weapons anyway, in my low-level immersion version of Skyrim.
All four stat-boosts went into health (140). I have 4 perks for him. Armsman 1/5, fighting stance 1/1, light armour 1/5 and steel smithing 1/1.
My experiences so far are that, using the Lord’s stone (25% resist magic, 50 points extra armour, gained from the mountain north of Whiterun), you can be tough enough at lower altitudes (where lower-level enemies mostly occur) to survive without turning down the level difficulty (kept at standard middle 1:1 difficulty), but that you need to make the most of every advantage and know your enemies (e.g. fire for vampires).
E.g. Save berserk for difficult melee opponents and use alchemy to boost health, stamina, mana, etc., when you need it. Alchemy is probably the most useful and then smithing to boost your stats from weapons and armour. Breton is also a good low-level race choice.
Further, by pushing through the initial difficulties, if you are able to level your skills to high enough levels without levelling up, you can still access the master level quests for the skills without being high level (I think. Not tested yet.).
I am finding it a lot of fun to run around with low-level guys, because all the weapons and equipment are more suited to the rural and rustic environments people usually are in and their economic class.
I am going to finish the game with my high-level Khajiit first, to play it as designed (which is excellent, btw).
High-level skills mean less cost for spells, but not for reducing stamina cost of power attacks, which is where the lighter weight of steel or lower-level weapons comes in compared to deadric gear.
Further, high smithing and then enchanting can be used to cover most deficiencies that a character has, or suits of clothes/armour can be made for casting (destruction cost reduction and fortify magicka) and then changed to melee (armour and resistances).
Also, both heavy armours and light armours can be used because no perks are invested in either, making heavy armours give more protection if the levels are equal, meaning heavy armours are the more natural choice for low-level chars. However, I am using light armour on my orc even if he is permanent lvl5, using only my heavy armour when I meet tough melee opponents.
What comments or advice can you give me for playing a low-level character that aims to level up all the skills?
Further, I wanted to say that I love the levelling of the game, but also love bypassing it to keep the game at one level range.
This does eventually make it easy for your eventually overpowered-skills char, but since some enemies are level capped at higher levels, just maybe you can face them down, even if you are not in the required level range for the dungeon.
Finally, shouts are not level dependent, so you can keep your character low-level while accessing some powerful skills and boosts without going for magic training which requires massive amounts of magicka that you don’t have because of lack of stat boosts.
Advice and comments?
