» Tue Jun 19, 2012 11:59 am
It isn't really a bug, just a game immersion/balance choice that Bethesda made. Unique actors are designed to have their skills fixed at the level they're at when the player first encounters the NPC. If you want to change this behavior, the community has already found various methods of forcing an NPC's skills to recalculate to match their level and class--disable/enable, setrace, etc.