OK, I'm looking at Whiterun, and if he's running into the post in front of Arcadia's, you might consider moving his vendor stand a little more towards the center of the courtyard area. It's not necessarily important at this moment, but you will want to edit the vanilla navmesh for his stand at some point. That, and moving it away from the obstacle might help you with that part. As for leaving the Bannered Mare, where exactly is his house outside of Whiterun located? That behavior does sound kinda wonky.
Opposite Owl Pearch Inn. I initially thought it was trying to take the most direct route but there's no way, if anything it's headed in the opposite direction. Aye on the stand, I know that. Nonetheless it's the same issue that prevents an NPC from jumping over a pebble. Piss poor coding.
I too think you may have a navmesh issue ... And some of those are impossible to fix (without a fix from Beth) - But, that said:
If you made the house yourself, did you "adjust" the navmesh after placing the doors in and out of it?
If you made the house yourself, did you "adjust" the navmesh after placing the doors in and out of it?
Well like I said, I didn't touch Whiterun's navmesh. As for the house, no, I didn't alter the Navmesh. I didn't need to. I would buy the navmesh issue if he exited Whiterun and was stuck outside his house but he's not, Whiterun is in its own self contained world and the house is in another self contained world. It's a pathfinding issue. The AI seems incapable of navigating its way between worlds or around minor obstacles.


