Basically what I need is a trigger event on something an NPC is carrying that once you kill him and take the object, a key in this instance, it enables several things to happen.
I've set up an xmarker and tried to make the key enable the marker with "defaultOnActivateEnableScript", "defaultEnableEncLinkedRef" & "defaultActivateToggleLinkedRefOnce" but these aren't working.
There's something missing to make this work but I can't figure it out.
I know I'm close because I set up a key that is in a container, an open container btw, and it triggers a skeleton attack in another part of the mod.
But getting something similar when it is carried by an NPC is different, somehow.
Any help would be appreciated!

