what exactly does that mean? pipeline count?
yes the 330M is mobile (hence the M)
FO3 runs fine on this computer. With DLL fix I can play new vegas on high with 60 fps. Card is not "trash" for this game, "sorry." The game auto-detects my hardware on medium.
Also, earlier today (when the first new patch dropped) I played without the DLL fix and experienced an improvement in FPS drastically. After the second patch was applied (1.2) it seems like the first was nullified. I'm back to poor FPS.
Also, when trying to verify game cache, I get the following error message at 75%:
"1 files failed to validate and will be reacquired."
I thought so. Here's the thing, the ATI4670 that I use has a higher pipeline count, and higher raw throughput count than the 330m. Pipelines mean the amount of data that the GPU can pull either from memory(vram), or ram to process textures. Now other stuff, the reason why the DLL thingy works well for you is because your card while it supports 3/4.0/etc shaders, it has a very limited amount of processing power dedicated to it. So when you force an older shader version, you get more performance. This also applies to how the engine handles emotions by shaders. And so on.
The card isn't meant for high-levels of shader processing, or for heavy gaming that's all there is to it. My 4670 detects on ultra-high, and the card is pushing 2yrs old.
That 1 file is a installer file don't worry about it.
Laptop gaming is still several years behind desktop gaming.