NPC's not using Majority of packages?

Post » Tue Jun 19, 2012 6:43 pm

So I have been trying to create a small village and everything has been going smoothly until I had to create the NPC packages. they have all go the basic "sleep at 23", "get up and do your daily duty at 8" and "eat at tavern, home, Etc at 9" but the only one they actually use is the daytime package. they completely refuse to do anything but walk around briefly, none of the go to sleep or go home and eat packages are working at all.

If this is anything simple please forgive my stupidity but I have spent a while trying to figure out what's wrong and have come up with nothing.

any help would be appreciated, thanks.

Also, Navmesh has been generated.

here are screens of the "package", "flags" and "schedule sections of one of my NPC's sleep packages. these are the only ones that have anything on them, the other three are blank.

[img]http://desmond.imageshack.us/Himg808/scaled.php?server=808&filename=package1s.jpg&res=medium[/img]


[img]http://desmond.imageshack.us/Himg72/scaled.php?server=72&filename=package2.jpg&res=medium[/img]

[img]http://desmond.imageshack.us/Himg33/scaled.php?server=33&filename=package3i.jpg&res=medium[/img]
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sunny lovett
 
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Post » Tue Jun 19, 2012 11:03 am

Do you made the path grid?
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priscillaaa
 
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Post » Tue Jun 19, 2012 11:47 am

Do you made the path grid?
This. Although it's called NavMesh now :P
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Rachael Williams
 
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Post » Tue Jun 19, 2012 12:46 pm

This. Although it's called NavMesh now :tongue:
Oh. That's right :biggrin: NavMesh
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Kelly Osbourne Kelly
 
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Post » Tue Jun 19, 2012 6:47 pm

should have put that in OP.

but yeah, I have generated Navmesh for the area and it works fine.
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Inol Wakhid
 
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Post » Tue Jun 19, 2012 1:02 pm

Hmm...perhaps you missed something
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Kerri Lee
 
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Post » Tue Jun 19, 2012 3:53 pm

thats what Im thinking, but I have read all the Package information on the CK Wiki and gone through all the existing NPC packages and not found anything.

In betting that its something really simple but I just cant figure it out.
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Tiffany Holmes
 
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Post » Tue Jun 19, 2012 6:55 pm

thats what Im thinking, but I have read all the Package information on the CK Wiki and gone through all the existing NPC packages and not found anything.

In betting that its something really simple but I just cant figure it out.
Are you using vanilla packages? I believe there exist generic packages for all.. well, generic activities :P

If you have created your own, you might have missed something.
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Lynette Wilson
 
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Post » Wed Jun 20, 2012 12:05 am

See, may be you indicated incorrect type of package
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Motionsharp
 
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Post » Tue Jun 19, 2012 7:59 pm

Are you using vanilla packages? I believe there exist generic packages for all.. well, generic activities :tongue:

If you have created your own, you might have missed something.

No I have used the templates for every one, but I have a feeling thats the problem..
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Mrs shelly Sugarplum
 
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Post » Tue Jun 19, 2012 11:55 pm

See, may be you indicated incorrect type of package

the only one I can think of that is incorrect is the "sandbox" template which I used for almost all of the during day activities.
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Ernesto Salinas
 
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Post » Tue Jun 19, 2012 2:19 pm

Sandbox :down: . For eat you should use type: Eat, For sleep you should use type: Sleep and etc.
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LittleMiss
 
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Post » Tue Jun 19, 2012 5:00 pm

Sandbox :down: . For eat you should use type: Eat, For sleep you should use type: Sleep and etc.

all right, because I have sleep for, well, sleeping and eat for eating and stuff. is it just sandbox conflicting with them?
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Becky Palmer
 
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Post » Tue Jun 19, 2012 10:33 pm

All can be, better will take default package
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adame
 
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Post » Tue Jun 19, 2012 5:42 pm

Ok, I'll go see if it makes a difference now. thanks for the help.
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Mr. Ray
 
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Post » Wed Jun 20, 2012 2:16 am

It didn't work. Ill use an example here.

Basically, one of my market stall owners will get out of the house and operate the stall and sell her wares, as she should. but after 8 (when she is meant to go to the tavern for a bite to eat), she just stands there and refuses to do anything ever again.

this happens with all of the NPC's.
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Marquis T
 
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Post » Tue Jun 19, 2012 1:35 pm

Did you set up the conditions so they only do the packages at the specified times?
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Umpyre Records
 
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Post » Tue Jun 19, 2012 3:36 pm

yes, but Im wondering, can one start at exactly the same time as the previous one ends?
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Anna Beattie
 
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Post » Tue Jun 19, 2012 6:26 pm

Packages evaluate from the first one down, and the first one that meets conditions gets run. So if your first package is set to run at any time it will never stop running.

Just a guess, I messed that up myself a few times and couldn't figure out why NPCs would never stop doing something.
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Avril Churchill
 
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Post » Tue Jun 19, 2012 6:41 pm

What happens if you use the evaluatepackage() function or evaluatepackage console command? Will they use then the appropriate one, or will continue to refuse to do so?

EDIT: What Enos Shenk says makes much sense.
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Esther Fernandez
 
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Post » Tue Jun 19, 2012 4:57 pm

Packages evaluate from the first one down, and the first one that meets conditions gets run. So if your first package is set to run at any time it will never stop running.

Just a guess, I messed that up myself a few times and couldn't figure out why NPCs would never stop doing something.

I just tried that, the problem is the "daytime" package that runs from 10am - 8pm is completely dominant. thats the only one that runs and it stops running after its supposed to.
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Jessica Colville
 
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Post » Tue Jun 19, 2012 11:10 pm

It might help to post screenshots so people can see how you've actually done it and if you have an error in your setup
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Travis
 
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Post » Tue Jun 19, 2012 11:01 am

I'm having some AI package problems too, but I'm positive it's something trivial I missed.

I can set up a single patrol linked ref ai package no issues whatsoever - this proves my navmesh is working. But all the other NPCs I've added a package with time = 0 and duration = 0 (assuming this means they should perform the package for infinity). The only other condition is MyQuest >= 5. I set MyQuest to 5 but they still stand there never moving. I read somewhere it takes 24 game hours for them to evaluate their package? I even used a "EvaluatePackage()" script command on the target immediately after settin the quest stage to 5.

I will be following this thread hopefully my problem is similar enough to OP for a solution.
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Minako
 
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Post » Wed Jun 20, 2012 12:39 am

It might help to post screenshots so people can see how you've actually done it and if you have an error in your setup

Good Call
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Sarah MacLeod
 
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Post » Tue Jun 19, 2012 8:47 pm

I Have updated the OP with some screenshots.
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leigh stewart
 
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