NPC's ward deflects 168 damage at level 22

Post » Mon Jun 04, 2012 8:03 am

title. So i had this mod that rebalanced magic and dual casting, i dual casted ice storm at this apprentice conjurer who was warding. My ice storm was 56, and dual casting it (with the mod) made it 56x3=168 damage.

And the ice storm dissolved on contact with the apprentice conjurer's ward. On adept difficulty. Which is ridiculous. And no, it wasnt out of range, i was practically attacking him at melee range. I've had this happen before when another mage's ward blocked my 168 damage fireball (dual casted).
Does anyone have this problem? I had to kill the guy by hiding and summoning a frost atronach to wallop his [censored].
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BethanyRhain
 
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Post » Mon Jun 04, 2012 5:08 am

It's probably caused by the mod you're using.
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trisha punch
 
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Post » Sun Jun 03, 2012 10:58 pm

Are you parsing your game? Please tell me you're not.
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Soraya Davy
 
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Post » Mon Jun 04, 2012 1:39 am

Sure it's not the mod that improves the ward?
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Chris Cross Cabaret Man
 
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Post » Mon Jun 04, 2012 2:16 pm

from my experience, it seems like npc wards will stop your spell no matter what. If the spell was big enough it pops the ward as well, but it gets stopped all the same. I dont think its a numbers thing.
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Bek Rideout
 
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Post » Mon Jun 04, 2012 10:17 am

It could be that even if damage exceeds the HP of the Ward, it will still block all of it (and be destroyed in the process).
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kat no x
 
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Post » Mon Jun 04, 2012 7:11 am

My advice, and feel free to ignore me completely : don't worry about numbers, just enjoy the added challenge. At least it's a change from the innumerable 'Skyrim is too easy on master' threads.
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Benjamin Holz
 
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