» Mon Apr 11, 2011 7:33 pm
Open the skeleton.nif in Nifksope, and play around with the "BSBound" block. Right click on "BSBound" -> Bounds -> Edit.
[Make sure you have "Draw Havok" checked with checkmark next to it, under "Render", as well as "Draw Axis" and "Draw Nodes" (these two also help to have visible).]
The BSBound, or "bounding box", is represented in the render window by a red wireframe box encompassing the skeleton of the character/creature.
Under the "Edit" pop-up window, "Dimensions" section determine the dimensions of the bounding box of the character/creature - the size of it along the X, Y, and Z axis. Increase the numbers in the X, Y, Z fields to make the red box bigger, or decrease those values to make the red wireframe box smaller. You want the red box to as precisely as possible, cover the whole skeleton's/collision's dimensions.
The "Center" section, moves that whole 3D red box, aka "centers" it, in relation to the values inputted into it's fields. You need to play around with both the "Dimensions" and "Center" sections to get the red box the right size & shape, and also in the right position on the skeleton.
Note: you don't want the bottom part of the box to go below the X & Y axis line levels. Make sure that the bottom wires of the red box are oh so slightly above the X & Y axis line levels, or at least, right on those line levels.
Koniption