Nuttier Than A Big Horn's Droppings

Post » Sun Mar 06, 2011 10:11 am

If Nightkins were created by Master and the Master was destroyed (I thought) On Fallout (1) at the Apocalypse church right? My mind is jogging like crazy and I haven't slept for like 50+ hours, I just can't connect it or maybe I'm all wrong about this. In Fo1, the plot was Super Mutants where making more of them by "dipping" and the Master was, oh I forgot his name (Mark?? lol), an Apocalypse dude siding with the smarter one out of the Super Mutant group (David??) and they just wanted to make everyone Super Mutants right?? What I don't get is why aren't they in Fo3 really. There's no reason why they wouldn't be...or no?? That and the Apocalypse were like the Power of Atom on that game. How did they change so much from the first game to now??
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Nany Smith
 
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Post » Sun Mar 06, 2011 4:30 pm

Are you wondering why Nightkin aren't in Fallout 3? Because it's the entire other side of the country. The Supermutants of Fallout 3 have no (direct) connection to the Master or his army.
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jadie kell
 
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Post » Sun Mar 06, 2011 3:48 am

What I don't get is why aren't they in Fo3 really. There's no reason why they wouldn't be...or no??


Because Bethesda chose to give us Super Mutant Behemoths instead?
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Eddie Howe
 
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Post » Sun Mar 06, 2011 9:01 am

Are you wondering why Nightkin aren't in Fallout 3? Because it's the entire other side of the country. The Supermutants of Fallout 3 have no (direct) connection to the Master or his army.


But the Master wasn't the guy you kill at the church?? And the Mutants migrated to the east. They didn't take any Nightkins with them?? The time line is joggled in my head from Fo1-FNV.
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Sherry Speakman
 
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Post » Sun Mar 06, 2011 10:49 am

But the Master wasn't the guy you kill at the church?? And the Mutants migrated to the east. They didn't take any Nightkins with them?? The time line is joggled in my head from Fo1-FNV.


Mutants in FO3 are Super Mutants made in Vault 87, Not from West Coast.
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Luis Reyma
 
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Post » Sun Mar 06, 2011 12:51 pm

Richard Grey was the man who became the Master. He was knocked into the vats and became this freaky techno-organic being. He (mistakenly) thought he could stop all human conflict by making everyone equal - into super mutants. He created the Nightkin and the other first generation of super mutants who were smart and adaptable. He used human servant who created the Children of the Cathedral - NOT the Followers in NV - The Master died at the end of Fallout 1 and suddenly the mutants had nowhere to go and nobody gently suggesting at the back of the mindss what to do, so they spread out across the southwestern wastes. The Nightkin are crazy from 130 years of stealth boy use - stealth boys have a defect that makes long term users crazy.

There's no connection to Fallout 3. Those mutants were made at Vault 87 with a different strain of the same virus that had the side effect of making them increasingly stupid and stronger as they got older. Fawkes was an oddity.
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Tiffany Castillo
 
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Post » Sun Mar 06, 2011 10:26 am

If Nightkins were created by Master and the Master was destroyed (I thought) On Fallout (1) at the Apocalypse church right? My mind is jogging like crazy and I haven't slept for like 50+ hours, I just can't connect it or maybe I'm all wrong about this. In Fo1, the plot was Super Mutants where making more of them by "dipping" and the Master was, oh I forgot his name (Mark?? lol), an Apocalypse dude siding with the smarter one out of the Super Mutant group (David??) and they just wanted to make everyone Super Mutants right?? What I don't get is why aren't they in Fo3 really. There's no reason why they wouldn't be...or no??


The DC mutants were created using a strain of FEV that increased muscle growth, strength and size. But also resulted in a constant mutation resulting in continuous growth. and other side effect was a slow breakdown of mental faculties until rage and instinct were the primary drining force.

The Masters army was created using a completely different FEV strain. Growth and development tended to stabilise for the most part. So no Behemoths. also intelligence tended not to suffer as much except in extreme cases.

Nightkins aren't actually a result of the FEV, but a result of supermutants overusing stealth boys.
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Breautiful
 
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Post » Sun Mar 06, 2011 7:11 am

But the Master wasn't the guy you kill at the church?? And the Mutants migrated to the east. They didn't take any Nightkins with them?? The time line is joggled in my head from Fo1-FNV.

They did not migrate east. As I said, the East Coast mutants have no connection to the Master or his army.
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saxon
 
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Post » Sun Mar 06, 2011 3:07 pm

Because Bethesda chose to give us Super Mutant Behemoths instead?

There's only four of those lol. Green Mills, History Museum, Train Caboose right by Green Mills, and GNR. I wonder how they were created too. lol just FEV or GECK
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Carolyne Bolt
 
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Post » Sun Mar 06, 2011 4:31 am

I had it that they migrated like the Brotherhood. I think the intro of 2 said that....or the end of 1....I see now...I knew some of the D.C. where created by the FEV in the vault where you get the GECK but I didn't know they had no connection at all.
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Petr Jordy Zugar
 
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Post » Sun Mar 06, 2011 4:02 am

I had it that they migrated like the Brotherhood. I think the intro of 2 said that....or the end of 1....

You had it wrong. If they did migrate, they didn't migrate all the way to the East Coast. They're different groups.
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MARLON JOHNSON
 
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Post » Sun Mar 06, 2011 5:20 pm

You're right, Marcus' ending at the end of 2 says he headed east. East to New Vegas!
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zoe
 
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Post » Sun Mar 06, 2011 6:23 am

In Fo1, the plot was Super Mutants where making more of them by "dipping" and the Master was, oh I forgot his name (Mark?? lol), an Apocalypse dude siding with the smarter one out of the Super Mutant group (David??) and they just wanted to make everyone Super Mutants right??


Sorta. The Master, AKA Richard Gray, aka "The man with enough tentacles to star in a hentai movie" found FEV and decided to start dipping people because he believed that Mutants were a form of life better suited to survive in the wasteland.

To facilitate this, he formed a group of human cultists, the Children of the Cathedral, who functioned as his spies. Since a super mutant is rather obvious.

What I don't get is why aren't they in Fo3 really.


Because the Vault Dweller stopped them more than a hundred and twenty years ago. Also because the super mutants in Fallout 3, besides being a different color, are also stupid. Far too stupid to actually conceive of such complicated plans as "infiltrate your enemy" and the like.

There's no reason why they wouldn't be...or no?? That and the Apocalypse were like the Power of Atom on that game. How did they change so much from the first game to now??


No. The Church of Atom in Fallout 3 is a totally Bethesdan-invented religion, which is probably part of the reason it was so stupid. At least the nuke-worshipping religion in Fallout Tactics was composed of Ghouls descended from original silo personnel.

There's no relation between the Cult of Atom and the Children of the Cathedral. Nor is there any between the CoA and the Followers of the Apocalypse.

They did not migrate east. As I said, the East Coast mutants have no connection to the Master or his army.


Well, they did move eastwards, they just didn't get much farther than the Mojave. (Or St. Louis if you take Tactics as canon.)
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ezra
 
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Post » Sun Mar 06, 2011 8:09 am


I gotcha...I guess it means I need to redownload and replay the games. lol
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Jah Allen
 
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Post » Sun Mar 06, 2011 5:58 pm

There's only four of those lol. Green Mills, History Museum, Train Caboose right by Green Mills, and GNR. I wonder how they were created too. lol just FEV or GECK


Five- you left out http://fallout.wikia.com/wiki/Takoma_Park. Not surprising since you're playing hardcoe and heading into the early stages of sleep deprivation:

My mind is jogging like crazy and I haven't slept for like 50+ hours,


:D
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leigh stewart
 
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Post » Sun Mar 06, 2011 6:08 am

As mentioned before, the Super Mutants from the Master's Army are not the same as the Super Mutants in FO3, the Super Mutants in FO3 were created by a different strand of FEV in Vault 37...

And if they did migrate, then it seems like they haven't gotten too far past New Vegas.
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adame
 
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Post » Sun Mar 06, 2011 5:58 pm

Five- you left out http://fallout.wikia.com/wiki/Takoma_Park. Not surprising since you're playing hardcoe and heading into the early stages of sleep deprivation:



:D

^_^ lol You know what I was doing? I was putting the intro of Tactics for 2 in my head. Idk, lol :P
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JUan Martinez
 
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