"Object Reference has no 3Dstack"

Post » Thu Jun 21, 2012 1:44 pm

Whatever error this log entry is indicative of, it crashes the game. A script using "SetOutfit()", then "RemoveAllItems()", then removing all items from a container to the actor throws this up if the actor doesn't look exactly like when they were first loaded (same armor, same weapon, et cetera), likely because "SetOutfit()" wants to update the actor's appearance and so does "RemoveAllItems()".

Any suggestions for resolving this?
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Joanne Crump
 
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