Description:
========
Oblivion Mod Organizer (OMO) is a small tool I'm working on and added to tesnexus yesterday: http://www.tesnexus.com/downloads/file.php?id=38277
Right now I consider OMO an alpha version though I've been using it for a couple of weeks now without a problem.
It's purpose is to make organizing Mods easier, as such it competes a bit with wrye bash and obmm but my goal is not to provide an alternative to
those tools but an extension.
What it does is fool the target application (currently oblivion itself, the construction set and obmm have been tested) into seeing a union of several directories as one
data directory, so if you have a directory structure like this:
Oblivion
|-->data
|---->a.esp
|-->mods
|---->bmod
|------>b.esp
|---->cmod
|------>c.esp
what the target application will see is
Oblivion
|-->data
|---->a.esp
|---->b.esp
|---->c.esp
The same of course works for textures, models, ... contained within those folders. Therefore you can organize each mod in its own directory and still use supported applications as you're used to.
Issues:
=====
OMO has only just been released so I haven't been able to identify issues just yet.
However, considering OMO is very low-level (it works as an extremely small virtualization layer above relevant windows API-calls) it's very possible to cause crashes or
fail to work depending on the windows version.
It's also not very efficient right now so with many mods managed by it, slowdowns will probably become noticeable, but this should be able to fix.
Please tell me what you think of the idea of this tool. Is it even useful or is it made obsolete by wrye bash?
And if you try it, please let me know if/how it works for you.
Thanks
