Sometimes this forum leaves me speechless. We have threads complaining that you have to use more than just the Illusion school to complete certain quests in the game. We have threads complaining about the lack of hand-held good-guy options in the game. We have threads complaining about the lack of vegan cooking recipes. We have threads complaining about the game being too hard, or too easy, and the existence of fast travel. We have complaints about removed features, or that certain rock textures aren't high-res enough.
Seriously... why can't people just leave their preconceived baggage at the door? Maybe see the game for what it is? /rant
In the spirit of the whiners, I'd like to hear of character concepts that are completely silly and/or worthless within the context of Skyrim. e.e. Restaurant Critic, Insurance Salesman, or Weatherman.
My contribution to this madness is the Poultry Thief. We may not be allowed to kill a chicken without incurring the homicidal wrath of the entire city, but can we pick them up and... move them? Into our house, perhaps? A character designed specifically for the theft of all the chickens in Skyrim. Telekenesis and Invisibility are a must. Paralyze perhaps? Various Calm spells, to reassure the locals that the bird will not be harmed. Definitely Sneak. Not sure what else is needed, really...
Your turn.
People leave thier preconceived baggage at the door? If anyone needs to leave preconcieved ideas behind it bethesda to move away from archaic ideas of design that have been proved to be flawed time and time again, and people like you to stop worshipping everything a business puts out like thier excrement is made of diamond studded gold. It's really not the phrase "Well polished turd" fits perfectly here as the graphics are lovely, being up a mountain and seeing all the lands below even some vague structues off in the distance is amazing, but they you turn round and watch 8 random events happen at once breaking them all followed by a dragon to eat them all and the 9th that may have actually finished it's script properly, but even if it does finish the script you get the Hunter (of fugitives) turn round and say nothing more then I've been hunting and fishing in these parts for years, after you just gave him back the stolen item which you had a dragon breathing fire on you because he doesn't think that maybe now isn't a good time to "lock" someone into a conversation and it's clearly not meant to be his regular hunting ground and at best it's questionable if he's even meant to be that sort of hunter. Which leads nicely on to hand held good choices? like there being good has all the downsides including breaking immersion and not making a bit of sense, theres a difference between hand holding and a viable option actually existing, be it actually truthfully saying you haven't stolen anything and what you where is yours or being able to remove the evils currently happening, and not doing it is not a valid choice it's obsurd people will try to claim that, we'll all just end up with a tes VI with no actually ending because they don't need to put in options for it to be meaningful or valid way of completing a story.
If anyone needs to open thier eyes it's whiners like you who will attack anyone willing to point out a flaw, offer ideas to change it and want and expect a better functioning game for the money they paid, to at least not include bugs all thier other games had and they patched them out. It's a joke for you to call them whiners when at least they want a change for the better, you just want to let things slide. How about you see the game for what it really is and realise theres a long list of games even from indie developers and single programmers in 2 months that have done all of it's features better. the the scale of skyrim isn't unique, theres a list that come near or match it but still get lots of fleshed out functioning features.
And maybe the complaints about the game being too easy and too hard it's a completely broken difficultly slider, humanion enemies level/stat scaling and generally getting into situations far worse then oblivions bandits in glass armor where leveling doesn't feel like your growing in power due to a common bandit in iron can do insane damage and you can do very little to them, which considering they don't have access to the better tiers of armor and weapons or the ability to improve an item to legendary makes far less sense then it ever did. At best the idea of difficulty is repetitive actions, lots of games make that mistake go to any FF optional boss that takes an hour to kill but doing the same thing over and over, it's not hard, just really really dull, but a few can pull off a challenge where you may only use one potion and strike a few times but geniunely feel hard to pull off, that gives a far better feeling too then taking down an enemy with 500 sword swings and 20 potions or none depending on if the enemy has low attack but high defense. It's more rewarding taking down that frost troll at level 5 not being hit once because it'd kill you then that dragon you can just stand in its flame breath as you chip away its hp. Just like it's more rewarding being given a quest to save townspeople and have to actually opputunity to do so regardless of your level or what level you entered the cell at and not have them dead by the time you can visually see them let alone being preloaded as you approach. And where you can't save them in a fight have them be grateful you managed to calm the person and allowed them to go free and not act like you traded them for books.
In the spirit of the thread and the real whiner that has nothing to add but try bully those that want to complain and see improvements, because they'd like to still believe in the company and it isn't beyond dealing with anymore. I suggest a character that when you reach riverwood, you give up, all of nirn is in turmoil dragons are back, there is no true good guy, daedric lords seem to be up to a lot more then ever on this world beyond being a disimbodied voices, high elves are looting to become ayelieds mark 2 again, the empire is in ruins and not looking after the people it should be so you just sit down on a bench, theres no point in trying to improve anything, it's all pointless and its silly to want to change it, till one day you walk into the river near by and drown letting the mudcrab on the otherside eat, at least you done something then and let the straving mudcrab feed, it's the least you could do after giving him your money.
Ps. If home where indestructable an insurance sales man would go under, no one would claim so premiums wouldn't go up, the cost would be insanely low anyway and who would buy it when thier kettle exploded but even the logs in the fire remained unharmed?