Oct 7 Kotaku Interview John Carmack

Post » Sun Oct 09, 2011 5:12 am

EDIT: original source article on Kotaku http://kotaku.com/5847761/why-was-the-pc-launch-of-rage-such-a-cluster
PCGamer article http://www.pcgamer.com/2011/10/08/carmack-pissed-about-rage-issues-but-admits-id-doesnt-see-pc-as-leading-game-platform/



http://www.gameranx.com/updates/id/3215/article/pc-is-not-leading-platform-for-games-says-john-carmack/

When asked why the studio opted to design the game for consoles rather than the PC, Carmack provided with a response he knows will make PC gamers unhappy.

“We do not see the PC as the leading platform for games,” said John Carmack, as he explained the company’s reasons for focusing Rage’s development on consoles.

"That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version. A high end PC is nearly 10 times as powerful as a console, and we could unquestionably provide a better experience if we chose that as our design point and we were able to expend the same amount of resources on it. Nowadays most of the quality of a game comes from the development effort put into it, not the technology it runs on. A game built with a tenth the resources on a platform 10 times as powerful would be an inferior product in almost all cases.
User avatar
DarkGypsy
 
Posts: 3309
Joined: Tue Jan 23, 2007 11:32 am

Post » Sun Oct 09, 2011 4:12 am

I shouldn't have bought this game, seriously [censored] you Carmack.
User avatar
Euan
 
Posts: 3376
Joined: Mon May 14, 2007 3:34 pm

Post » Sat Oct 08, 2011 11:45 pm

Okay so...should we just stop buying games from these guys then?

Guess that's all we can do.
User avatar
koumba
 
Posts: 3394
Joined: Thu Mar 22, 2007 8:39 pm

Post » Sat Oct 08, 2011 7:57 pm

saw that too just a moment ago. if it is true then it sounds like a shift AWAY from his whole statement about pc being at the forefront again going forward. sounds almost as if he's defensive about the pc community not just absolutely adoring the new ip. sad thing is..most anyone wants 1 simply thing...for them to fix it without blaming other ppl
User avatar
le GraiN
 
Posts: 3436
Joined: Thu Mar 22, 2007 6:48 pm

Post » Sun Oct 09, 2011 7:08 am

I suggest reading the source article, rather than the gameranx quote from a different article:

Here is the complete article that gameranx was quoting from: http://kotaku.com/5847761/why-was-the-pc-launch-of-rage-such-a-cluster

Note that the quote from gameranx is mischaracterizing the actual question he was asked in the interview.

When asked why the studio opted to design the game for consoles rather than the PC...


The actual question Kotaku asked him was:

Does id still see the PC as the leading platform to make games for?


His response:

"You can choose to design a game around the specs of a high-end PC and make console versions that fail to hit the design point, or design around the specs of the consoles and have a high-end PC provide incremental quality improvements," Carmack replied. "We chose the latter. We do not see the PC as the leading platform for games," Carmack added. "That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version. A high end PC is nearly 10 times as powerful as a console, and we could unquestionably provide a better experience if we chose that as our design point and we were able to expend the same amount of resources on it. Nowadays most of the quality of a game comes from the development effort put into it, not the technology it runs on. A game built with a tenth the resources on a platform 10 times as powerful would be an inferior product in almost all cases."

User avatar
CHARLODDE
 
Posts: 3408
Joined: Mon Apr 23, 2007 5:33 pm

Post » Sun Oct 09, 2011 1:51 am

Not nice to see
User avatar
Elizabeth Falvey
 
Posts: 3347
Joined: Fri Oct 26, 2007 1:37 am

Post » Sat Oct 08, 2011 7:42 pm

as if they even care.

It has already been said earlier that RAGE is first and foremost, a console game.Consoles are now a priority for them,PC's are long gone.

Why do you think they aren't doing quake anymore?Cause they are now a full console developer.
User avatar
Sarah MacLeod
 
Posts: 3422
Joined: Tue Nov 07, 2006 1:39 am

Post » Sat Oct 08, 2011 4:09 pm

That aint giving reason why pc customers should get crappier product, in my eyes thats bad attitude. Pc games shouldnt be kicked down, as most of them are console gamers too, its just bad business.
Also word spreads fast these days... Anyway I Truly hope Im wrong and id/beth gives some love pc too!!
User avatar
Sophh
 
Posts: 3381
Joined: Tue Aug 08, 2006 11:58 pm

Post » Sat Oct 08, 2011 6:58 pm

That is disappointing. They were pioneers about PC gaming. Now they don't see PC as a viable gaming platform. Sad. I won't be surprised if Doom 4 comes out as a console exclusive or just a console port for PC. I won't spend my money on id games anymore. And I sure as hell won't get a console, since I hate the damn thing. Farewell id software.
User avatar
Breanna Van Dijk
 
Posts: 3384
Joined: Mon Mar 12, 2007 2:18 pm

Post » Sun Oct 09, 2011 1:51 am

in my hopinon its true that PC is not the leading platform but its also true that there are console games
that has a really better graphics than RAGE on PC.
User avatar
tannis
 
Posts: 3446
Joined: Sat Dec 09, 2006 11:21 pm

Post » Sat Oct 08, 2011 4:21 pm

Makes sense. I'm thinking the fact that we will pay $60 for a console game, and really won't spend any more on a PC game, pretty much sealed our fate.

I just wish Carmack could strong-arm Microsoft into adding support for a mouse and keyboard!
User avatar
Steven Nicholson
 
Posts: 3468
Joined: Mon Jun 18, 2007 1:24 pm

Post » Sun Oct 09, 2011 2:51 am

Carmack was also quoted this summer saying their biggest mistake with Rage was leaning too far towards console development. The id tech 5 was specifically designed to make it easy to create games and port them to any system including the iPhone and I'm sure if they could sell one that plays on your alarm clock they'd do that too.
User avatar
Alberto Aguilera
 
Posts: 3472
Joined: Wed Aug 29, 2007 12:42 am

Post » Sat Oct 08, 2011 7:24 pm

PC gaming has always been on the decline since I can remember an I'm 30?

Not sure why this would be a surprise to anyone?
User avatar
LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Sun Oct 09, 2011 4:36 am

So, they sold out, and now they've screwed themselves.

Amusing.
User avatar
jessica robson
 
Posts: 3436
Joined: Mon Oct 09, 2006 11:54 am

Post » Sat Oct 08, 2011 10:00 pm

However you feel about the Kotaku interview, and whatever tech issues you might have experienced, consider the following:

1. They have been working around the clock with AMD and NVIDIA to resolve any driver issues - if you are still having trouble stay tuned to the tech support subforum
2. Patch is coming very soon with more graphics settings options
3. The game looks much better obviously at 1920x1080 resolution or higher than 1280x720 resolution
4. 64-bit executable is coming soon for RAGE
5. Sophisticated modding tool coming soon for RAGE

How many PC games have been released in the past 12 months with 64-bit executable and official mod tools? That at least says something about showing some love for PC gamers.

At the moment it seams the primary group of players having difficulty are those of us with AMD cards and in particular with AMD card + dual core processor. The id team and AMD engineers are aware of this and working on it.
User avatar
Richard
 
Posts: 3371
Joined: Sat Oct 13, 2007 2:50 pm

Post » Sat Oct 08, 2011 9:18 pm

So, they sold out, and now they've screwed themselves.

Amusing.


In the real world it's about making as much money for yourselves and the publishers and other people that were promised as such

Game devs don't make games just for fun
money comes first that money needed to allow for more great games to be published!

Hence it's Business first always
User avatar
Tracey Duncan
 
Posts: 3299
Joined: Wed Apr 18, 2007 9:32 am

Post » Sun Oct 09, 2011 2:53 am

In the real world it's about making as much money for yourselves and the publishers and other people that were promised as such

Game devs don't make games just for fun
money comes first that money needed to allow for more great games to be published!

Hence it's Business first always


I'm sure they sold out a long time ago, that wasn't really the point.

Thanks for the obvious insight, though.
User avatar
Stryke Force
 
Posts: 3393
Joined: Fri Oct 05, 2007 6:20 am

Post » Sun Oct 09, 2011 5:48 am

However you feel about the Kotaku interview, and whatever tech issues you might have experienced, consider the following:

1. They have been working around the clock with AMD and NVIDIA to resolve any driver issues - if you are still having trouble stay tuned to the tech support subforum
2. Patch is coming very soon with more graphics settings options
3. The game looks much better obviously at 1920x1080 resolution or higher than 1280x720 resolution
4. 64-bit executable is coming soon for RAGE
5. Sophisticated modding tool coming soon for RAGE

How many PC games have been released in the past 12 months with 64-bit executable and official mod tools? That at least says something about showing some love for PC gamers.

At the moment it seams the primary group of players having difficulty are those of us with AMD cards and in particular with AMD card + dual core processor. The id team and AMD engineers are aware of this and working on it.


Finally some news, thank you.
You should make an "official" topic for news like that and pin it.
User avatar
Gracie Dugdale
 
Posts: 3397
Joined: Wed Jun 14, 2006 11:02 pm

Post » Sat Oct 08, 2011 10:03 pm

Carmack, you magnificent bastard, I love you.
User avatar
Bones47
 
Posts: 3399
Joined: Fri Nov 09, 2007 11:15 pm

Post » Sun Oct 09, 2011 4:34 am

Finally some news, thank you.
You should make an "official" topic for news like that and pin it.



It is already stickied in the support forum here: http://www.gamesas.com/index.php?/topic/1236250-rage-support/

And here you can check for the latest tech support status updates: http://www.gamesas.com/index.php?/topic/1236533-rage-tech-support-updates/


Level Editor and 64-bit .EXE
We've had a number of folks asking when the RAGE editor and 64-bit .exe will be available for RAGE. We want to assure you these are coming, and we'll provide more details when they're available.

User avatar
Elizabeth Davis
 
Posts: 3406
Joined: Sat Aug 18, 2007 10:30 am

Post » Sat Oct 08, 2011 11:27 pm

Thanks John.

You could have let us know it is a console port instead of the bull that was and is being propagated. You could have let us know SLI would not be supported, I would not have bought another GTX 460.

It was obvious it was going to be a simple kid's game. It was not obvious how much of a rail shooter it would be. The whole point of apocalyptic shooters is a vast broken world. I can only walk a narrow path through it, INVISIBLE WALLS svck HARD.

Oh well I kinda knew what I was going to get and I paid my money, still quite a disappointment. No id game since Doom has ever done that to me before.

Here's a clue, get someone to make a serious game with that engine, id isn't using it for much more than a tech demo.

Hi ho .... wanders back to his ongoing Stalker games.
User avatar
Michelle davies
 
Posts: 3509
Joined: Wed Sep 27, 2006 3:59 am

Post » Sat Oct 08, 2011 8:24 pm

However you feel about the Kotaku interview, and whatever tech issues you might have experienced, consider the following:

1. They have been working around the clock with AMD and NVIDIA to resolve any driver issues - if you are still having trouble stay tuned to the tech support subforum
2. Patch is coming very soon with more graphics settings options
3. The game looks much better obviously at 1920x1080 resolution or higher than 1280x720 resolution
4. 64-bit executable is coming soon for RAGE
5. Sophisticated modding tool coming soon for RAGE

How many PC games have been released in the past 12 months with 64-bit executable and official mod tools? That at least says something about showing some love for PC gamers.

At the moment it seams the primary group of players having difficulty are those of us with AMD cards and in particular with AMD card + dual core processor. The id team and AMD engineers are aware of this and working on it.


So they'll eventually get around to doing all the things that should have been completed before the game was released?

That's good to know. I guess.

It kinda feels like they're trying to bake the cake after we started eating it.
User avatar
Emily Martell
 
Posts: 3469
Joined: Sun Dec 03, 2006 7:41 am

Post » Sat Oct 08, 2011 7:56 pm

Carmack isn't dissing or crapping on anyone.

He's simply telling us the hard truth... Console market is the new mainstream gaming scene for a larger FPS audience nowadays.. That probably wasn't the case when Quake 3 or DOOM 3 were released.




Alot changes in 6 or 7 years, especially during this gaming generation, probably even longer than. Consoles are the main audience, as more gamers are on consoles than PC's anymore. The sad, harsh, realisitic truth. Something we already know, and yet we are still going to whine about it when someone reminds us. iD wanted to try the console market as their main focus for the first time in 20 years... and PC gamers are crying foul? Is it that iD didn't favor us this time, or we are just jealous iD wanted to give the console a fair chance at seeing Carmacks programming and technical genius side, focusing a perfect console release, while returning to the pc to resolve some overnight texture issues and crashes shortly thereafter?

We made iD software our b*tch for the past 20 years of it's existence... always getting the first releases, always demanding patches; the console guys always getting watered down, buggy and odd 2nd hand laucnhes of those same games months or years afterwards... never being able to share the experience and thrill the PC gamer truly got.

with RAGE, it was the console guys day to brag for once. All the while, 99.9% of the PC version of RAGE complaints are not of the gameplay or gamestyle per se, but just some technical errors that can be fixed in a patch or two and with drivers. And we wonder why Carmack feels jaded by the PC gamers... always overdemanding, and underrating them... a very vicious "MUST HAVE NOW!" group we are, and then we underrate, pirate en masse, and demand fixes as if we are the only ones who exist.



I'm glad to see Carmack equally frustrated with the driver issues... that means he understands there is plenty of fixing and resolution that needs to be done, that he sympathizes with us.



+1 for Carmack

-1 for reviews that are hacked up to make someone look bad, altering what is said to make it look like a diss? WTF is that Kotaku, and "f**k off" gameranx, misguiding statement-changing jerks.
User avatar
Nymph
 
Posts: 3487
Joined: Thu Sep 21, 2006 1:17 pm

Post » Sun Oct 09, 2011 12:40 am

Up till now I have been a fan of id, even if I did not consider their games to be the best. I may have to think twice before I buy another id game.
Irrespective of it being on the console or PC, Rage according to me was a shallow shooter with only a couple of tangents from a typical corridor shooter.
He talks about how games should not revolve around technology, then I think he needs to realize that their gameplay design isn't that great either.
Yes, rage has better gameplay value than their prior games due to racing, economy etc, but nothing in it compels me to re-play the game or spend more time in it that makes it worth the investment.
Graphics were a big reason for me to buy id games because I was always skeptical of them being able to create a game that truly matches games like Deus Ex or Half Life.
User avatar
Blaine
 
Posts: 3456
Joined: Wed May 16, 2007 4:24 pm

Post » Sat Oct 08, 2011 11:41 pm

http://www.gameranx.com/updates/id/3215/article/pc-is-not-leading-platform-for-games-says-john-carmack/

When asked why the studio opted to design the game for consoles rather than the PC, Carmack provided with a response he knows will make PC gamers unhappy.

“We do not see the PC as the leading platform for games,” said John Carmack...
Many of us on PC know that all too well by now. When you see these threads praising Carmack, I suspect many if not most of them are console players that like his having pretty much jumped ship and gone to the dark side of low quality graphics. They wax on about how good RAGE's graphics are, only in the end to divulge they're merely comparing RAGE 360 or PS3 to other console titles. Those of us on PC find it odd that many are clueless, even when shown comparison screenshots, about how inferior the graphics are to PC games made years ago. They don't care as long as their new found hero gets praised for caving to the console industry. Maybe IF and when they grow out of their cheap systems and play on PC someday, they'll realize how much better games can look if they're made to support PC properly, which apparently Carmack doesn't care much about anymore.
User avatar
Marilú
 
Posts: 3449
Joined: Sat Oct 07, 2006 7:17 am

Next

Return to Othor Games