The below will add an Alduin _NPC form to the MISC section of the player's inventory that, when dropped, will be a full-sized Alduin actor.
Game.GetPlayer().EquipItem(MQ101AlduinREF.GetBaseObject())
[ACHR:00032DB7] is MQ101AlduinREF
Game.GetPlayer().EquipItem(MQ101AlduinREF.GetBaseObject())


Bool Function GetGameLoaded(Float afModifiedValue = http://forums.bethsoft.com/topic/1368835-oddity-copy-of-actor-in-inventory/0.0, Actor akActor = None) If akActor.GetActorValue("MagickaRate") == afModifiedValue Return False Else akActor.SetActorValue("MagickaRate", afModifiedValue) Return True EndIfEndFunction Game.GetPlayer().EquipItem((Game.GetForm(0x00032DB7) As ObjectReference).GetBaseObject())So far, I've not been able to get it to work with anything but an ACHR,
Actor MyPokemon;;;Event OnItemRemoved(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akDestContainer) if (akBaseItem as ActorBase) Utility.Wait(1) MyPokemon = Game.FindClosestReferenceOfTypeFromRef(akBaseItem, Game.GetPlayer(), 512.0) endifEndEvent


Actor MyPokemon;;;Event OnItemRemoved(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akDestContainer) if (akBaseItem as ActorBase) Utility.Wait(1) MyPokemon = Game.FindClosestReferenceOfTypeFromRef(akBaseItem, Game.GetPlayer(), 512.0) endifEndEvent
