Old World Blues

Post » Thu Feb 17, 2011 2:10 pm

What kinds of weapons and armor,chems and stuff do you want in Old World Blues
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sarah
 
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Post » Thu Feb 17, 2011 3:29 am

Energy Weapons, Alien Ammo, New Power Armour Type, and maybe some neat tech savvy light/medium armour. Thats all I want. :fallout:
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Nadia Nad
 
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Post » Wed Feb 16, 2011 11:47 pm

Energy sword or holo-sword.
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Chad Holloway
 
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Post » Thu Feb 17, 2011 6:45 am

Please Use http://www.gamesas.com/index.php?/topic/1194331-old-world-blues-faq/ for anything related to the Old World Blues DLC
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james tait
 
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Post » Thu Feb 17, 2011 3:00 am

Please Use http://www.gamesas.com/index.php?/topic/1194331-old-world-blues-faq/ for anything related to the Old World Blues DLC


please stop going into peoples threads and spamming them with links to yours. Your thread isn't special nor is it more important then anyone elses.
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loste juliana
 
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Post » Thu Feb 17, 2011 8:51 am

Maybe a 3 barreled .50cal mini gun. :batman:
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CArlos BArrera
 
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Post » Thu Feb 17, 2011 2:57 am

please stop going into peoples threads and spamming them with links to yours. Your thread isn't special nor is it more important then anyone elses.

Its not spamming, we just need to put all information into one thread

Cheers,
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Anthony Diaz
 
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Post » Thu Feb 17, 2011 5:37 am

Power armor and energy weapons will be nice. From short clip there is some new energy club that looks sweet.
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Jamie Moysey
 
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Post » Thu Feb 17, 2011 12:09 pm

Maybe a 3 barreled .50cal mini gun. :batman:

I would love to see this. Though if they were to include something like this, it'd probably be a dev tool. :sadvaultboy:
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Queen Bitch
 
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Post » Thu Feb 17, 2011 9:33 am

Some kind of power armor perk and some sort of automatic big-ass energy weapon.

....thinking a minigun version of an alien atomizer...
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barbara belmonte
 
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Post » Thu Feb 17, 2011 9:45 am

More explosives and 40mm plasma and pulse grenade ammo and a sniper rifle with explosive bullets and shotguns with explosive shells and a flak jacket
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Lizs
 
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Post » Wed Feb 16, 2011 11:50 pm

Energy sword or holo-sword.


That would be sweeeet
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quinnnn
 
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Post » Thu Feb 17, 2011 8:23 am

Hazmat suits would be in it for sure.
Advanced Metal Armor- Metal Armor that is lighter and still provides great DT
Holographic Power Armor
AER 21 Advanced Laser Rifle
Holographic Pistol
Holographic Rifle
(Wild Wasteland) Holy Incinerator
Super Incinerator (Replaced by Holy Incinerator if WW is taken)
Holorifle might make a return
Tactical Assault Rifle (Assualt Rifle with a scope and a silencer) 25 rounds a clip. About the fire rate of a Thompson, but slightly faster. 7 lbs. 17 DAM. Skill needed 75. STR Req- 4.
Ammo-Holographic Rounds.
That's all I got for now.
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Fluffer
 
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Post » Thu Feb 17, 2011 5:42 am

More!
Perks:
The Truth Shall Set You Free! - Level 12, Energy Weapons 65 - You've learned the truth about plasma weapons! Your damage with plasma weapons has increased by 25%
Of course that perk that keeps your cap at level 30 or something will be here.
Knock Your Laser! - Level 12, Energy Weapons 65 - You know how lasers work and that's why your lasers have a chance to knock down your target.
Trojan Horse - INT 7 - You are a true strategy planner and smart foe. Your attacks have a chance to ignore the target's DT.
Power Armor Expert - Req: Power Armor Training - While you are wearing power armor, your running speed is increased by 20%. You cannot have this perk and "God of the Power Armor" at the same time.
Holo-ed Out- Level 12, Energy Weapons 65 - Using Holographic weapons pays off after you get used to it. Your damage with Holographic weapons has increased by 30%
God of the Power Armor- Req: Power Armor Training - While you are wearing power armor, your DT is increased by 3 and DR increased by 15%. You cannot have this perk and "Power Armor Expert" at the same time.

Thinking of the possibilities of weapons:
Things I've said in the above post
Plasma Burster
Auto Plasma Cannon
Lava Gun
Laser Overcharger
Photonic Rifle
Photonic Pistol
Electromagnetic Wave Cannon
Holographic Grenade
Holographic Mine
Singularity Bomb
Singularity Rifle
Singularity Pistol
Singularity Mine
Laser Cannon
Destabilizer
Cluster Grenade
Displacer Rifle
DIsplacer Pistol
Displacer Grenade
Displacer Mine
Holographic Cutter (melee)
Holographic Gauntlet (unarmed)
Ammo- .50 MG-Explosive (that would be so deadly)
Remember, these are whatever I'm thinking of. I'm not expecting to find every single one of these in the DLC.

Armor Possibilities
Things I've said in the above post.
Tesla Armor/ Helmet (makes a return?)
Tactical Vest
Tactical Helmet
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Kayleigh Williams
 
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Post » Thu Feb 17, 2011 3:47 am

Maybe a 3 barreled .50cal mini gun. :batman:


:tops: :clap:
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JERMAINE VIDAURRI
 
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Post » Thu Feb 17, 2011 6:14 am

Anyone else hoping/expecting that the Pulse Rifle makes a comeback? :fallout:
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Alisia Lisha
 
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Post » Thu Feb 17, 2011 8:27 am

Maybe a 3 barreled .50cal mini gun. :batman:

Totally unreasonable and cant happen.
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kristy dunn
 
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Post » Thu Feb 17, 2011 2:02 pm

I would love to see this. Though if they were to include something like this, it'd probably be a dev tool. :sadvaultboy:

:sadvaultboy:
I really wish i had fallout for the pc, i have such good ideas and a ton of friends who love doing voice acting.(long story)
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Rodney C
 
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Post » Thu Feb 17, 2011 1:39 am

:sadvaultboy:
I really wish i had fallout for the pc, i have such good ideas and a ton of friends who love doing voice acting.(long story)

Me too, well the wishing I had FNV for pc. Sadly my current comp cant handle it I don't think. :sadvaultboy: Gotta get me a relatively good gaming computer so I can join/loot the modding community. :whistling:
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Michelle Chau
 
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Post » Thu Feb 17, 2011 8:14 am

gravity hammer
experimental mirv
telasa cannon minigun :gun:
aliennator= a gun that turns your foe into a very weak creature like a rat,radroach,flopping fish etc but only when they have 20% or below health(with wild wasteland). W/O WW it knocks out your enemy.
shredder= a gun that shreds all your problems
flashbang
goo gun a gun that does little to no damage but can either slow down your enemy if shot at the limbs or temporarily blind them if shot at the heads
rock-it launcher from FO3 this time you can use small body parts like arms legs,dead radroaches, boatflies etc
an explosive collar and the mezmerizer again from FO3
electric grenade sorta like the pulse grenade except weak against robots and excellent against humans, explode/pops your enemy upon death

armor
alien suit with WW trait you can get a giant alien head helmet
FO3s enclave armor
the suit the ghost trappers wear in dead money
a regular t-shirt with jeans, cass has one
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Catherine Harte
 
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Post » Thu Feb 17, 2011 12:17 pm

Lets see, I would like to see some new custom weapons that you make at a work bench, pulse weapons for sure, maybe a variation of something like Tesla armor, something of alien origin, the ability to get experimented on and gain perks depending on what happened to you, and some new mutants (which I think NV has a big lack of).
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Angus Poole
 
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Post » Thu Feb 17, 2011 5:48 pm

Now that I think about it, a small part of me wishes for the return of the Rock-It Launcher... I loved that gun. Though I mainly just waint new EW, Power Armour, and EW Perks. :D
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Amanda savory
 
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Post » Thu Feb 17, 2011 3:16 am

A nice big cache of old world Desert Eagle .50s

I'm not a fan of energy weapons. Old World Blues should be heavy on them as the base game does not do them justice.

Just one Deagle would make me happy.
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Ymani Hood
 
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