OnActivate on an invisible activator

Post » Tue Jun 19, 2012 5:34 pm

Hey there!

Is it possible to create an activator without a model which the player could activate? Would I need to create a custom model for it to work?
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Sarah Edmunds
 
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Post » Tue Jun 19, 2012 6:02 pm

Create a trigger, select new as the type, give a name to the activator (under ID), edit your trigger reference, go to primive tab, and select "player activation". If you don't see the "activate message" in game, rotate the trigger by 90°.
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Joey Avelar
 
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Post » Tue Jun 19, 2012 6:53 pm

Create a trigger, select new as the type, give a name to the activator (under ID), edit your trigger reference, go to primive tab, and select "player activation". If you don't see the "activate message" in game, rotate the trigger by 90°.

Cheers! Works perfectly!
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Dean Ashcroft
 
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Joined: Wed Jul 25, 2007 1:20 am


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