I have just started recently scripting for my level and was wondering how I would go about this activation of a door.
- When an enemy actor dies, the linked door will open.
Do I use OnDeath() for this?
ScriptName openDoorScript extends ActorObjectReference property door autoEvent OnDeath(Actor akKiller) door.lock(false)EndEvent
ScriptName openDoorScript extends ActorObjectReference property door autoEvent OnDeath(Actor akKiller) door.lock(false)EndEvent