» Mon Jun 11, 2012 8:16 am
In Oblivion, I liked how every city had a fighter's guild or a mage's guild and they mostly interacted with each other. They'd send you to another city to help out the guild there with some task.
In Skyrim, the Companions are only in Whiterun and the Mage's College is only in Winterhold. If you do some favor for another city, usually you're sent to a dungeon in the area, not the city, and don't even have to check in with the city that you're helping.
Yes, there is a civil war going on in Skyrim, but I'd prefer that the guilds didn't just feel like a collection of radiant quests.
I also miss the faster horses from Oblivion. In Skyrim, I feel like my character is just as fast without them, and I don't have to worry about dismounting and getting back on in between encounters with hostiles.
...and the quest journal in Skyrim svcks. Without quest markers, I'd have no idea where I'm supposed to go or what I'm supposed to do. It feels too much like quests were built around having quest markers and fast travel.
There are many good posts in this thread. It's too bad Bethesda removed these features just to cut development time. People actually liked the features that were removed, which means that they shouldn't have been removed in the first place, just to have mods put them back in.