Just use an ObjectReference property and point it to a container.
After reading the thread, I still don't quite understand what you're trying to do. Why do you remove the armor and then add it back in right away?
The problem is how do I point it to the container? I use the Edit Property window to give properties value, and it is not reflected in the script. If I try to use ObjectReference it would ask me to point to a cell and get the object. I understand that perhaps I should not be so lazy, but I don't want to mess with anything. That NavMesh bug is bugging me, and I'm holding back from 1.5 because they say it kills performance
It's driving me nuts, Oblivion was so much easier
I attached an OnEquip event to the armor. If on game start said armor is already in your possession, OnEquip won't fire. it's as if they only do addEventListener during OnItemAdded.
That said, I no longer need to do that, so it's over for now
