operatives are fine the way they are.

Post » Wed Jul 20, 2011 6:58 pm

i read some posts by people that would like there operative to stay in disguise after they have pulled the trigger on there gun.

but this has one super massive flaw. it would mean operatives would dominate the game by being able to kill multiple targets without anyone knowing who shot them.

it would bring extreme paranoia to both teams as nobody would trust anybody on there own team and it would just turn into a massive brawl with everyone shooting everyone they see on there own team in case the might be an operative.

if you had 3 operatives on each side of a team operatives would be trying to kill there own team mates instead of the enemy because they would visually look like the enemy when they see an enemy player open fire and not change out of disguise.

operative have a good balance the way they are now in the game. they are the only class to be able to get at least one free kill while in disguise if you shoot the enemy from behind. you could then disguise yourself as the enemy you just killed and make multiple kills in a chain by doing this over and over again if you were good enough.

they can hack and take control over an enemy turret from a far away distance for even more kills without endangering your own life.

and my favorite is for a security operative to disguise himself and then escort the bot. which you will be amazed at how far you can escort the bot if you are a good actor and try to act like your a real enemy player and trying yourself to work out why the bot is moving but there are no security players near it.

so that's my opinion on why operatives are fine the way they are.
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Albert Wesker
 
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Post » Thu Jul 21, 2011 2:24 am

How come the operative can't sabotage an enemy turret, a optional-alternative to controlling one?

[[ My point is, the Ops', like all other classes, should have been expanded on more. They're so generic that right now, I can't call them fine. But more-so adequate, but with the minimum. ]]
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Prisca Lacour
 
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Post » Thu Jul 21, 2011 4:36 am

Amen brother....I love being an operative and container city...going the long way round in disguise...stealing the sample and sprinting away with the bullets flying around you is perfect the way it is... :mohawk:

I don't like the delay using a weapon but that is part of the skill...timing an attack...

however if they were to go Killzone 3 with the disguise I wouldn't complain!
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Jacob Phillips
 
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Post » Thu Jul 21, 2011 1:25 am

Personally, I think that they should be able to retain their disguises when hacking turrets. Would make Engies think twice about letting OPs put remote controls on their turrets. I'd also like the ability to instantly melee and lose a disguise- sneak up on someone while disguised, hit them with your gun, then blast em' away. I'd also like a marker for people who have a sticky on them, and need it removed. Some little sparks flying off a guy's shoulder isn't enough. That's my take.
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Chris Ellis
 
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