My Opinion and Improvements on Dragons
One of the most basic characteristics of dragons is that, they don’t stick around and completely wipe out stuff if they are a small fry. They are like hawks or eagles who snatch their pray out of the sky an only fight back if they are provoked. This could lead to two things that would bring a feel of dread… never knowing if the dragon will strike, burning down a village or snatch up a NPC and take them up to their nest to feed on them. A great way to make this is to redesign the dragons by making them have unique personalities and you can hear of dragon attacks from gossip of NPC.
Image you are walking through a village and you hear of a dragon attack in a far off village. The villages are talking about the disappearances of players or village constantly being harassed by dragons that burn down houses or attack fortresses. Vital NPC could flee or hide within well defended structures with the Jarl’s ordering villagers into their castles while non-vital aka mission players like mercenaries and soldiers would try to defend the village.
After a dragon’s attack, villages would then shift into rebuilding their houses mode. This could result in keeping house orientated quests from being failed. Each day, the house would show progress in being built. At the most, they would take three days to finish a whole house. After that, everything would return to normal in the village allowing for continuing flow of quests. Sometimes the player would stumble upon a half destroyed village with NPC rebuilding it, talking about the recent dragon attack and where it is perched at.
Dragon’s shouldn’t be killed by NPCs, after all, you are the Dragonborn who is destined to free and defend Skyrim form them. In the worst case, the dragons should flee if they are too badly wounded to lick their wounds and recoup. If a dragon does die by a NPC, then it would be revived and flee back to the mountain tops to recoup.
When the player confronts these dragons, they should be able to speak to him… curse his name or make a bargain with him. After all, not all dragons are evil and can be swayed to turn against their leader. This would make a great impression of dragons in the game as a race of beings that are not mindless beasts but cunning and calculating danger you must face. Some of these dragons would have a certain fighting style, meaning you have to change your tactic in facing them.
The game also gives the impression that dragons have an order they must follow, but I really don’t see this order in which they follow. Sometimes I wish could face two dragons at once, even hear a dragon ushering orders to another dragon in their tongue while circling the skies above me. This would make it even scarier to face dragons unless prepared for the task. Some dragons should have different weakness than others… personality flaws that would allow you to take advantage of it.
