the enemies move extremely quick and very fast , come on, deathclaws , reavers, even supermutants are fast, all those enemies can totally overtake you really fast,
I svck at FPS and I have 0 problem hitting them in free aim.
a game like MW2 doesn't have extremely quicky fast enemies like fallout,
Yes, it does. I die more times in one mission in COD4(MW2 was so bad I got rid of it) than I do in an entire playthrough of FO3. And again I svck with FPSs.
secondly the game mechanics aren't FPS mechnics at all,
Hrm...Viewable from the first person prospective, shoot things with guns....yeah I'd say it is an FPS. The mechanics are there. You can use WSAD to move, left click to shoot, right click to aim, crouch to duck, space to jump and you aim by moving a mouse. Pretty bog standard for FPSs.
the movement is clunky and not smooth at all
My truck is clunky and not smooth at all. but it works just fine. Gets me from A to B, and it doesn't care about the terrain.
so actually to play it like a pure FPS is a big disadvantage
The combat is way more exciting in first person than in VATS. You actually feel like it's YOU hugging that deathclaw, not some avatar on a computer screen. There's been times where I thought I had actually been in a firefight after a close encounter in first person, whereas with VATS encounters like that are ho-hum. Boring. "Eh, I click this and this, he goes down, wake me up when it's done".
thirdly its an RPG, its not about reflexes and speed, its about your characters skills, not your skills,
So, because it's an RPG, the combat must svck horribly?
There's such a thing as an FPS RPG. It combines the dice rolls and character development from traditional RPGs with the player skill and general fast-paced action of contemporary first person shooters. Fallout 3, and New Vegas by extension since it's the same engine, are brilliant examples of this melding together wonderfully.
and finally VATS is a very cool way to assess the situation and orchestrate moves you couldn't ever do in a pure shooter game,
VATS is useful if you need to point blank that Behemoth with a MIRV and live to tell the tale, or if you get ambushed by six deathclaw at once. It is NOT the proper way, by any means, to experience the game.
This part you have right. It is quite amusing to watch eight mini-nukes slowly fly towards what is about to be a glowing pile of goo. OR, well, it would be IRL anyways. You get the picture.
so you miss the point of fallout bigtime. its not your skill, its the characters skills. :grad:
I could have sworn the point of Fallout was to wander the wasteland and pretend it's you, fighting your way through all sorts of mutated critters and deciding which way is best to proceed. You know, that whole RPG part I alluded to earlier.
Playing the game entirely using VATS is like never leaving your suburb. You miss 99.99% of the world. I maintain that VATS is the solution to the problem of joysticks being slow to move while not 'dumbing down' the combat for PC players. I doubt VATS would have even been included had the game been a PC exclusive.