Try making a perk and sticking it on there?
It's clear that perks do work on NPCs at least as of this .exe version. They add a perk to followers when they are hired and remove it at unhire.
I need it to happen once. Basically, I have a mod that makes guns and sharp melee cause bleeding damage post-impact. This bleeding can be stopped by bandages. I want healing powder to not stop it entirely, but reduce the level of bleeding (there are four levels, each their own Object Effect, different weapons have different bleeding levels), basically I'd need the script effect for the healing powder to dispel the bleeding, and activate one level lower bleeding.
Oooh! I have it, thought of it while writing this. I'll have the healing powder have an extra healing effect (four actually, one for each level of bleeding), that additionally heals enough to compensate for whatever level of bleeding is currently affecting the player! Thanks anyway guys.