» Sun Jun 24, 2012 2:51 pm
I think some of the previous posters are erring on the side of caution.
My last Morrowind and Oblivion playthroughs had over 300 mods each (just counting esps, not texture- or mesh-only). I spent a couple of weeks putting together the setups, and merged a fair number of mods into compatible categories. At the end, both games were very stable, but it took some dedication.
From recent experience with ~150 mods in Skyrim, I've been wondering whether the same level of stability is there (yet). But I think most (or all) of my problems are from too many HQ textures. And my load times are too long.
Anyway, it comes down to several factors:
- which mods you're using, and how compatible they are with each other
- lots of scripts can cause problems
- messing around (adding for a while, then removing) many mods within the same save progression
- what your hardware specs are: high-end systems can handle a lot more of everything
- Wrye Bash and BOSS are absolutely required
I (too) often end up looking at what mods are doing with skyedit (outdated, but still works for quick checks) and the CK. That helps me determine whether I trust a mod is "safe" and compatible.
Right now, IMO, it's possible to get a stable configuration with 100+ mods if your hardware can handle it, and if you're careful about which ones you're using together, and set your load up right.