Duvas, the point is, if you have 100 magic resistance, it doesn't matter where you move the difficulty slider, you will still not get any damage from any magic attack. Reflect damage is just a pain and boring and annoying, it takes away immersion and realism, since you can only be killed by reflection. How is it fun to play a game where you can only be killed by reflect damage? You can have a hundred mages with max difficulty throwing any kind of magic (as an example) at you, if you have 100 magic resistance, it would just take more time to kill them, there's no risk, there's no challenge. Reflect damage is not challenging, if you don't have high attack output, you'll not get killed in one shot. People seeking high difficulty kinda always start with the difficulty slider set to max. Then you'll have a better time leveling up. The best bet here is using mods.
The thing I do is pretty simple, I just don't go for max resistances. I don't like to have monsters not dealing any damage at me. If your damage is godly, reflect damage will not be challenging, you'll just get your butt kicked by your own damage. Or you can just stand there and see your enemies die (that is if you have reflect damage also and high melee resistance) Basically, 100% reflect damage makes you immune to melee damage. The point that Arkngt is trying to make is that increasing the difficulty (using the difficulty slider) will not give you more challenge if you are a high level well geared character(and I agree). Immunity to magic, melee, etc is immunity no matter what difficulty you are in. If you feel comfortable playing with only reflect damage as a threat (keep in mind that, there is magic and melee reflect, so if a monster has melee reflect, use magic and that's all) then you are fine.
Ah,
now I understand. Thanks.
There are a lot of things to discuss:
1) Before reaching this 100 (and other 100s), are the game dynamics (level ups,
relationship monsters-your level ups, other strategical elements) balanced like in case of not increasing the slider? With "balanced" I mean "not distant from the normal Oblivion", "not full of bugs".
2) 100 Magic resistance means 100 at the parameter intelligence... Right?
3) I know that the slider on the right just makes character's damage /n and monsters' damage Xn. If this is true, and if I found the game very hard with only a little increase of the difficulty, it should be possible that even with a 100, you would have a magic damage. 100 at the parameter intelligence is just a number and, for this reason, it should be treated like any other number: that /n calculation shouldn't be stopped by a 100. So I think that you could be easily killed with magic and normal attacks even with 100 in all parameters.
4) I have a 26 level character, with 75 at a lot of parameters. I find ghost warriors very hard. Do you agree with me when I say that, in my case, a level up is welcome for beating that warriors? So, in this example, you have that the growing process is still useful and good working. Right?
5) How can I understand, in game, what a Reflect damage is?
6) You have broken my dreams