Outfit instant switch

Post » Thu Jun 21, 2012 2:53 pm

Hi I am planning for npc to have a dual system of armor one with shield on and another without ... So that when the npc is on guard or not fighting the shield is on a certain position inside the same outfit ... Whe he fights the outfit is replaced with the one without the shield visible ...is it possible? If so how? ... I am planning this to not have the shield / armor conflict with pc player chescko shield on back mod ...
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Rachael Williams
 
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Post » Thu Jun 21, 2012 9:26 pm

just use the new 1.6 slot unequip function: UnequipItemSlot(7)

(7 is the shield slot)
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Floor Punch
 
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Post » Thu Jun 21, 2012 6:15 pm

Where can Isee a list of all newly introduced functions and stuff?Anyway is not what I asked...
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Nicola
 
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Post » Thu Jun 21, 2012 5:42 pm

Where can Isee a list of all newly introduced functions and stuff?

Those two threads have some info on it:

http://www.gamesas.com/topic/1372862-wipz-skyrim-script-extender-skse/page__st__150__p__20831719__hl__unequipitemslot__fromsearch__1#entry20831719

http://www.gamesas.com/topic/1376413-skyrims-newest-beta-patch-the-ck/page__p__20831757__hl__getformfromfile__fromsearch__1#entry20831757
Anyway is not what I asked...
Sorry. I assumed you would preffer this other method. Just create both outfits and use the setoutfit function to change from one to the other (http://www.creationkit.com/SetOutfit_-_Actor)
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Veronica Flores
 
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Post » Fri Jun 22, 2012 2:05 am

Where can Isee a list of all newly introduced functions and stuff?

Look at the "Recent changes" link on the Creation Kit wiki. Bethesda have been adding all the new functions over the past few hours.
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Cccurly
 
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Post » Thu Jun 21, 2012 12:08 pm

Amegpo can you explain the new slots to me? it sounds like these new slots are the cause of the armor/custom body problems
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Farrah Barry
 
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Post » Thu Jun 21, 2012 11:47 pm

Amegpo can you explain the new slots to me? it sounds like these new slots are the cause of the armor/custom body problems
http://www.creationkit.com/UnequipItemSlot_-_Actor . Could have something to do with the problems, but this is only intended for armor slots, no body parts. So, unless there are two different very similar problems, I would say that the cause is other.

One thing though that is extremelly suspicious is the "Forces this actor to unequip all armor on the given slot." part. they say all armor not any armor, so, could be that the possibility to equip various items in the same slot is not part of the bug but a new feature.
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Leonie Connor
 
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