Short and sweet - could (or has) anyone remove ED-E's combat doctrine and weaponry? I'm starting my Science Gal playthrough shortly and I've often found ED-E to be a little bit on the glory hogging side, especially after one particular retrofit is given to him. I really want to be followed around by an adorable Eyebot, though, and he could help me carry stuff and his Enhanced Sensors perk is definitely nice. If he could be stripped of his weapons but at the same time not then encouraged to just go bump into everything or run in terror, it'd fit the theme of my character nicely.
Thanks!
Well, you are in luck. Willburr just created the http://www.newvegasnexus.com/downloads/file.php?id=41396. You can use it to set the floating clunker in passive mode so it never fights back, or use the weaker companion weapons version so it doesn't do enough damage to steal your kills.